openbsd-ports/games/xboing/patches/patch-presents_c
ajacoutot 13cb3f4d17 - add HOMEPAGE
- add small notice in DESCR stating display must be in 8-bit color mode
- regen patches while here
2007-12-07 10:25:46 +00:00

154 lines
4.2 KiB
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$OpenBSD: patch-presents_c,v 1.2 2007/12/07 10:25:46 ajacoutot Exp $
--- presents.c.orig Fri Nov 22 02:28:46 1996
+++ presents.c Fri Dec 7 09:53:24 2007
@@ -287,7 +287,7 @@ void DoPresentFlag(display, window)
}
#endif
- SetPresentWait(PRESENT_TEXT1, frame + 800);
+ SetPresentWait(PRESENT_TEXT1, frame + 200);
}
#if NeedFunctionPrototypes
@@ -309,7 +309,7 @@ static void DoText1(display, window)
RenderShape(display, window, justin, justinM,
x, y, 285, 44, True);
- SetPresentWait(PRESENT_TEXT2, frame + 300);
+ SetPresentWait(PRESENT_TEXT2, frame + 100);
}
#if NeedFunctionPrototypes
@@ -331,7 +331,7 @@ static void DoText2(display, window)
RenderShape(display, window, kibell, kibellM,
x, y, 260, 40, True);
- SetPresentWait(PRESENT_TEXT3, frame + 500);
+ SetPresentWait(PRESENT_TEXT3, frame + 200);
}
#if NeedFunctionPrototypes
@@ -355,7 +355,7 @@ static void DoText3(display, window)
RenderShape(display, window, presents, presentsM,
x, y, 410, 44, True);
- SetPresentWait(PRESENT_TEXT_CLEAR, frame + 750);
+ SetPresentWait(PRESENT_TEXT_CLEAR, frame + 250);
}
#if NeedFunctionPrototypes
@@ -375,7 +375,7 @@ static void DoTextClear(display, window)
FadeAwayArea(display, window, x, y, 410, 44);
- SetPresentWait(PRESENT_LETTERS, frame + 10);
+ SetPresentWait(PRESENT_LETTERS, frame + 5);
}
/* The distances for the gap inbetwen blocks */
@@ -404,7 +404,7 @@ static void DoLetters(display, window)
DrawLetter(display, window, i, x, y);
x += 10 + dists[i];
- SetPresentWait(PRESENT_LETTERS, frame + 300);
+ SetPresentWait(PRESENT_LETTERS, frame + 100);
}
else
{
@@ -416,7 +416,7 @@ static void DoLetters(display, window)
x += dists[3];
DrawLetter(display, window, 3, x, y);
- SetPresentWait(PRESENT_SHINE, frame + 200);
+ SetPresentWait(PRESENT_SHINE, frame + 100);
}
i++;
@@ -463,7 +463,7 @@ static void DoSparkle(display, window)
if (in == 11)
{
XCopyArea(display, store, window, gc, 0, 0, 20, 20, x, y);
- SetPresentWait(PRESENT_SPECIAL_TEXT1, frame + 500);
+ SetPresentWait(PRESENT_SPECIAL_TEXT1, frame + 100);
}
}
}
@@ -499,7 +499,7 @@ static void DoSpecialText1(display, window)
len = strlen(wisdom);
x = ((PLAY_WIDTH + MAIN_WIDTH) / 2) -
(XTextWidth(dataFont, wisdom, len) / 2);
- nextFrame = frame + 10;
+ nextFrame = frame + 5;
first = False;
}
@@ -508,11 +508,11 @@ static void DoSpecialText1(display, window)
if (noSound == False) playSoundFile("key", 60);
DrawText(display, window, x, y, dataFont, red, wisdom, i);
- nextFrame = frame + 30;
+ nextFrame = frame + 15;
i++;
if (i > len)
- SetPresentWait(PRESENT_SPECIAL_TEXT2, frame + 700);
+ SetPresentWait(PRESENT_SPECIAL_TEXT2, frame + 150);
}
}
@@ -542,7 +542,7 @@ static void DoSpecialText2(display, window)
len = strlen(wisdom2);
x = ((PLAY_WIDTH + MAIN_WIDTH) / 2) -
(XTextWidth(dataFont, wisdom2, len) / 2);
- nextFrame = frame + 10;
+ nextFrame = frame + 5;
first = False;
}
@@ -551,11 +551,11 @@ static void DoSpecialText2(display, window)
if (noSound == False) playSoundFile("key", 60);
DrawText(display, window, x, y, dataFont, red, wisdom2, i);
- nextFrame = frame + 30;
+ nextFrame = frame + 15;
i++;
if (i > len)
- SetPresentWait(PRESENT_SPECIAL_TEXT3, frame + 700);
+ SetPresentWait(PRESENT_SPECIAL_TEXT3, frame + 150);
}
}
@@ -584,7 +584,7 @@ static void DoSpecialText3(display, window)
len = strlen(wisdom3);
x = ((PLAY_WIDTH + MAIN_WIDTH) / 2) -
(XTextWidth(dataFont, wisdom3, len) / 2);
- nextFrame = frame + 10;
+ nextFrame = frame + 5;
first = False;
}
@@ -593,11 +593,11 @@ static void DoSpecialText3(display, window)
if (noSound == False) playSoundFile("key", 60);
DrawText(display, window, x, y, dataFont, red, wisdom3, i);
- nextFrame = frame + 30;
+ nextFrame = frame + 15;
i++;
if (i > len)
- SetPresentWait(PRESENT_CLEAR, frame + 800);
+ SetPresentWait(PRESENT_CLEAR, frame + 200);
}
}
@@ -642,7 +642,7 @@ static void DoClear(display, window)
yb -= 10;
if (yt > ((PLAY_HEIGHT + MAIN_HEIGHT) / 2))
- SetPresentWait(PRESENT_FINISH, frame + 20);
+ SetPresentWait(PRESENT_FINISH, frame + 10);
nextFrame = frame + 20;
}