3dcfce0df6
eduke32 is an advanced Duke Nukem 3D engine capable of playing the game, and filled to the brim with editing enhancements. Includes mapster32, a map-making program similar to the original build map editor. ok jasper@, edd@
25 lines
966 B
Plaintext
25 lines
966 B
Plaintext
Shareware Duke Nukem 3D data has been installed to:
|
|
${PREFIX}/share/duke3d/
|
|
|
|
You may also copy your registered version data files (or any other
|
|
Duke Nukem 3D retail copies, such as the Atomic Edition) to a local
|
|
directory such as ~/duke3d/, and run eduke32 from within that directory:
|
|
|
|
% cd ~/duke3d/ && eduke32
|
|
|
|
This will load your registered version data rather than the installed
|
|
shareware.
|
|
|
|
eduke32 includes a map editor, mapster32, which is an up-to-date
|
|
version of Ken Silverman's BUILD editor, including changes necessary
|
|
to impliment the advanced mapping/modding functions of eduke32.
|
|
|
|
Sample maps, defs and con files can be used to show how to create your
|
|
own maps and modifications, if you are so inclined. They are located in
|
|
${PREFIX}/share/examples/eduke32/
|
|
|
|
Licenses are found under ${PREFIX}/share/doc/eduke32/
|
|
|
|
http://wiki.eduke32.com/ contains a large resource of information on
|
|
how to make full use of the eduke32 engine and mapster32 editor.
|