"- update from 0.5.2 to 0.6.3, which fixes a lot of security issues and which makes the game playable online again. - don't bother building on strict-alignment archs. On loongson, both the client and the server SIGBUS during startup, and looking at the code it seems that it will crash on anything not x86 or ppc. - don't include an extra copy of DejaVuSans.ttf. - use audio/wavpack, not an internal copy. - make sure an internal zlib is never used. - invoke "bam" with -a, to make sure that it will abort on error. - don't enforce stack protector, base gcc(1) enables it wherever it's possible. - fix endianness detection (confirmed to work on macppc). - drop patch-src_engine_client_ec_snd_c. At first, I ported it to teeworlds-0.6.2, but actually this patch makes audio much worse for me, and I can't observe anymore the crash it was supposed to fix." ok armani@
5 lines
234 B
Plaintext
5 lines
234 B
Plaintext
SHA256 (bam-0.4.0.tar.gz) = Xk5JILTSZdpYL2Z3TpseyN37513cAo+6hsEvaG6hjbM=
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SHA256 (teeworlds-0.6.3-src.tar.gz) = SQ7nw3KJh2HGCa+Newxr1VlCxsb81/Nh7voAq/xwB3s=
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SIZE (bam-0.4.0.tar.gz) = 206780
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SIZE (teeworlds-0.6.3-src.tar.gz) = 13101446
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