openbsd-ports/games/godot/files/sndio/audio_driver_sndio.h
thfr f553a8c906 add sndio backend to godot
main work done by Omar Polo ( op AT omarpolo DOT com ), who is also
taking MAINTAINER of this port. Also thanks to ratchov@ for valuable
input.
2020-09-06 10:34:19 +00:00

72 lines
2.6 KiB
C++

/* $OpenBSD: audio_driver_sndio.h,v 1.1 2020/09/06 10:34:19 thfr Exp $ */
/*************************************************************************/
/* audio_driver_sndio.h */
/*************************************************************************/
/* Copyright (c) 2020 Omar Polo. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/audio_server.h"
#ifdef SNDIO_ENABLED
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include <sndio.h>
class AudioDriverSndio : public AudioDriver {
Thread *thread;
Mutex *mutex;
Vector<int32_t> samples;
struct sio_hdl *handle;
static void thread_func(void*);
size_t period_size;
unsigned int mix_rate;
int channels;
bool active;
bool thread_exited;
mutable bool exit_thread;
SpeakerMode speaker_mode;
public:
const char *get_name() const {
return "sndio";
}
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverSndio();
~AudioDriverSndio();
};
#endif