awolk cd4a2943eb Update games/yquake2 5.34 => 6.00
OK abieber@

Upstream changelog:

Quake II 5.34 to 6.00:
- Make the client asynchronous. The old behaviour can be forced by
  setting cl_async to 0. Please note that asynchronicity can lead to
  problems if the old SDL 1.2 backend is used and vsync is enabled.
- Implement gl_overbrightbits in the non multitexturing case.  A value
  of 1 just fixes lighting on water surfaces, higher values increase
  the brightness of everything.
- General renderer overhaul for better compatibility with modern GPUs.
  OpenGL 1.4 is now required, older versions are no longer supported.
  Multitexturing was deprecated and will be removed in a future release.
- Fix some longstanding AI problems.
- Several general gameplay fixes.
2016-12-05 21:03:33 +00:00

40 lines
926 B
Makefile

# $OpenBSD: Makefile,v 1.5 2016/12/05 21:03:33 awolk Exp $
ONLY_FOR_ARCHS= i386 amd64 sparc64
COMMENT= Yamagi Quake II
N= yquake2
V= 6.00
PKGNAME= ${N}-${V}
DISTNAME= quake2-${V}
CATEGORIES= games
HOMEPAGE= http://www.yamagi.org/quake2/
MAINTAINER= Adam Wolk <awolk@openbsd.org>
MASTER_SITES= http://deponie.yamagi.org/quake2/
EXTRACT_SUFX= .tar.xz
# GPLv2
PERMIT_PACKAGE_CDROM= Yes
WANTLIB += GL SDL2 c m ogg openal pthread vorbis vorbisfile z
LIB_DEPENDS= audio/libvorbis \
audio/openal \
devel/sdl2
MAKE_ENV+= VERBOSE=1
USE_GMAKE= Yes
MAKE_FLAGS = config WITH_SYSTEMWIDE=yes WITH_SYSTEMDIR=${PREFIX}/share/${N}
do-install:
${INSTALL_DATA_DIR} ${PREFIX}/share/${N}
${INSTALL_PROGRAM} ${WRKBUILD}/release/{quake2,q2ded} \
${PREFIX}/bin/
${INSTALL_DATA_DIR} ${PREFIX}/share/${N}/baseq2
${INSTALL_PROGRAM} ${WRKBUILD}/release/baseq2/game.so \
${PREFIX}/share/${N}/baseq2/
.include <bsd.port.mk>