308fbc3e91
libuta is a Graphical User Interface library for C++ that uses SDL as its output layer. It allows application and game programmers to put together portable graphical applications easily. libuta has a range of already implemented widgets and uses libsigc++ as a signal dispatching system. It also performs resource management and has a sound system. WWW: http://libuta.sourceforge.net/
16 lines
487 B
Plaintext
16 lines
487 B
Plaintext
$OpenBSD: patch-uta_blitters_cc,v 1.1.1.1 2001/07/28 07:16:23 pvalchev Exp $
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--- uta/blitters.cc.orig Tue Apr 10 01:46:28 2001
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+++ uta/blitters.cc Mon Jul 23 12:44:54 2001
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@@ -1,9 +1,9 @@
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#include "blitters.h"
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-#include <uta/painter.h>
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+#include <painter.h>
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namespace uta {
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-#ifndef X86_ASSEMBLER
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+#if !defined(X86_ASSEMBLER) || (defined(__OpenBSD__) && defined(__i386__))
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/** Apply const gamma value.
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Blit just copies alpha value of the source to the destination surface.
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