Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. ok kirby@
59 lines
1.6 KiB
Makefile
59 lines
1.6 KiB
Makefile
# $OpenBSD: Makefile,v 1.1.1.1 2015/12/27 21:55:24 pascal Exp $
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ONLY_FOR_ARCHS = amd64 i386
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COMMENT = open source implementation of TES III: Morrowind
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V = 0.37.0
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DISTNAME = openmw-$V
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CATEGORIES = games
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HOMEPAGE = https://openmw.org/en/
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MAINTAINER = Pascal Stumpf <Pascal.Stumpf@cubes.de>
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# GPLv3 / custom BSD-like font license / DejaVu license
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PERMIT_PACKAGE_CDROM = Yes
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WANTLIB += BulletCollision GL LinearMath MyGUIEngine OpenThreads
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WANTLIB += QtGui QtNetwork QtOpenGL SDL2 Xt avcodec avformat avutil
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WANTLIB += boost_filesystem-mt boost_program_options-mt boost_system-mt
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WANTLIB += boost_thread-mt c freetype m openal osg osgAnimation
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WANTLIB += osgDB osgFX osgGA osgParticle osgQt osgText osgUtil
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WANTLIB += osgViewer pthread swresample swscale unshield
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GH_ACCOUNT = OpenMW
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GH_PROJECT = openmw
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GH_TAGNAME = openmw-$V
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MODULES = gcc4 devel/cmake x11/qt4
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MODGCC4_ARCHS = *
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MODGCC4_LANGS += c++
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BUILD_DEPENDS = sysutils/e2fsprogs
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LIB_DEPENDS = audio/openal \
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devel/bullet \
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devel/mygui \
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devel/sdl2 \
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graphics/ffmpeg \
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graphics/openscenegraph \
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archivers/unshield
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RUN_DEPENDS = devel/desktop-file-utils
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CONFIGURE_ARGS += -DBINDIR=${LOCALBASE}/bin \
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-DDATADIR:PATH=${LOCALBASE}/share/openmw \
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-DSYSCONFDIR=${PREFIX}/share/examples/openmw \
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-DGLOBAL_CONFIG_PATH="${SYSCONFDIR}" \
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-DCMAKE_EXE_LINKER_FLAGS="-L${X11BASE}/lib" \
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-DMORROWIND_DATA_FILES="${LOCALBASE}/share/openmw/data"\
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-DOPENMW_RESOURCE_FILES="${LOCALBASE}/share/openmw/resources"
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NO_TEST = Yes
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WRKDIST = ${WRKDIR}/openmw-openmw-$V
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CFLAGS += -I${X11BASE}/include -pthread
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CXXFLAGS += -I${X11BASE}/include -pthread
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.include <bsd.port.mk>
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