782bc94360
"UFO: Alien Invasion" is a squad-based tactical strategy game in the tradition of the old X-COM PC games, but with a twist. This game combines military realism with hard science-fiction and the weirdness of an alien invasion. The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger. prodded by oga@ from Antti Harri and Kirill Bychkov (maintainer) with several tweaks from me ok jasper@
17 lines
780 B
Plaintext
17 lines
780 B
Plaintext
$OpenBSD: patch-build_game_mk,v 1.1.1.1 2011/05/27 07:20:11 ajacoutot Exp $
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--- build/game.mk.orig Mon Nov 29 19:46:35 2010
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+++ build/game.mk Mon Apr 18 16:04:15 2011
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@@ -86,10 +86,8 @@ endif
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# Say how about to build the target
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$(GAME_TARGET) : $(GAME_OBJS)
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- @echo " * [GAM] ... linking $(LNKFLAGS) ($(GAME_LIBS))"; \
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- $(CC) $(LDFLAGS) $(SHARED_LDFLAGS) -o $@ $(GAME_OBJS) $(GAME_LIBS) $(LNKFLAGS)
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+ $(CC) $(LDFLAGS) $(SHARED_LDFLAGS) -o $@ $(GAME_OBJS) $(GAME_LIBS) $(LNKFLAGS)
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# Say how to build .o files from .c files for this module
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$(BUILDDIR)/game/%.o: $(SRCDIR)/%.c
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- @echo " * [GAM] $<"; \
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- $(CC) $(CFLAGS) $(SHARED_CFLAGS) $(GAME_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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+ $(CC) $(CPPFLAGS) $(CFLAGS) $(SHARED_CFLAGS) $(GAME_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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