24 lines
1.1 KiB
Plaintext
24 lines
1.1 KiB
Plaintext
XPilot is a multi-player 2D space game for Unix workstations with X11.
|
|
Players move along in an artificial world and shoot each other using
|
|
various kinds of weapons, bullets, mines and bombs, rockets (smarts,
|
|
torpedos and nuclear), lasers; defend using cloaking devices, sensors,
|
|
transporters, autopilot etc.
|
|
|
|
XPilot's highlights include:
|
|
* True client/server based game; optimal speed for every player.
|
|
* Meta server with up to date information about servers hosting games
|
|
around the world.
|
|
* 'Real physics'; particles of explosions and sparks from your engines
|
|
all affect you if you're hit by them. This makes it possible to kill
|
|
someone by blowing them into a wall with engine thrust or shock waves
|
|
from explosions.
|
|
* Specialized editors for editing ship-shapes and maps.
|
|
* Adjustable gravity; adjustable by putting special attractors or
|
|
deflectors in the world, or by adjusting the global gravity in various
|
|
ways.
|
|
|
|
Some features are borrowed from classics like the Atari coin-ups
|
|
Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64)
|
|
and Gravity Force (Commodore Amiga).
|
|
The main idea of the game is scoring points and having lots of fun.
|