openbsd-ports/games/quake2/Makefile
jakemsr 147b8f032b - fix oss audio output by making sure block_size is a power
of two.
- drop the snd_solaris module, it's brojen and seemingly unmaintained
  by upstream.  if the default oss output doesn't work, sdl should
  work ok.
- regenerated PLIST brings in @bin marker

ok, reminder jdixon@, claudio@ (MAINTAINER)
2008-06-28 02:50:59 +00:00

40 lines
854 B
Makefile

# $OpenBSD: Makefile,v 1.12 2008/06/28 02:50:59 jakemsr Exp $
ONLY_FOR_ARCHS= amd64 i386
SHARED_ONLY= Yes
COMMENT= first person shooter
DISTNAME= quake2-0.3
PKGNAME= ${DISTNAME}p7
CATEGORIES= games
HOMEPAGE= http://www.quakeforge.net/
MAINTAINER= Claudio Jeker <claudio@openbsd.org>
# GPL
PERMIT_PACKAGE_CDROM= Yes
PERMIT_PACKAGE_FTP= Yes
PERMIT_DISTFILES_CDROM= Yes
PERMIT_DISTFILES_FTP= Yes
WANTLIB= ICE GL SM X11 Xext Xau Xdmcp Xrandr Xrender Xxf86dga \
Xxf86vm c m ossaudio pthread usbhid
MASTER_SITES= http://humppa.nl/distfiles/
MODULES= converters/libiconv
LIB_DEPENDS= SDL::devel/sdl
SEPARATE_BUILD= concurrent
USE_X11= Yes
USE_LIBTOOL= Yes
LIBTOOL_FLAGS= --tag=disable-static
CONFIGURE_STYLE= gnu
CONFIGURE_ARGS+= --with-opengl=${X11BASE}
NO_REGRESS= Yes
CFLAGS+= -pthread -g
.include <bsd.port.mk>