openbsd-ports/net/gaim/files/ssl-openssl.c
2004-01-22 08:59:32 +00:00

308 lines
7.2 KiB
C

/* $OpenBSD: ssl-openssl.c,v 1.4 2004/01/22 08:59:32 brad Exp $ */
/*
* OpenSSL SSL-plugin for gaim
*
* Copyright (c) 2004 Brad Smith <brad@comstyle.com>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "internal.h"
#include "debug.h"
#include "plugin.h"
#include "sslconn.h"
#define SSL_OPENSSL_PLUGIN_ID "ssl-openssl"
#ifdef HAVE_OPENSSL
#include <openssl/ssl.h>
#include <openssl/err.h>
typedef struct
{
SSL *ssl;
SSL_CTX *ssl_ctx;
} GaimSslOpensslData;
#define GAIM_SSL_OPENSSL_DATA(gsc) ((GaimSslOpensslData *)gsc->private_data)
/*
* ssl_openssl_init_openssl
*
* load the error strings we might want to use eventually, and init the
* openssl library
*/
static void ssl_openssl_init_openssl(void)
{
/*
* load the error number to string strings so that we can make sense
* of ssl issues while debugging this code
*/
SSL_load_error_strings();
/*
* we need to initialise the openssl library
* we do not seed the random number generator, although we probably
* should in gaim-win32.
*/
SSL_library_init();
return TRUE;
}
/*
* ssl_openssl_init
*/
static gboolean ssl_openssl_init(void)
{
return TRUE;
}
/*
* ssl_openssl_uninit
*
* couldn't find anything to match the call to SSL_library_init in the man
* pages, i wonder if there actually is anything we need to call
*/
static void ssl_openssl_uninit(void)
{
ERR_free_strings();
return;
}
/*
* ssl_openssl_connect_cb
*
* given a socket, put an openssl connection around it.
*/
static void ssl_openssl_connect_cb(gpointer data, gint source, GaimInputCondition cond)
{
GaimSslConnection *gsc = (GaimSslConnection *)data;
GaimSslOpensslData *openssl_data;
/*
* we need a valid file descriptor to associate the SSL connection with.
*/
if(source < 0)
{
return;
}
gsc->fd = source;
/*
* allocate some memory to store variables for the openssl connection.
* the memory comes zero'd from g_new0 so we don't need to null the
* pointers held in this struct.
*/
openssl_data = g_new0(GaimSslOpensslData, 1);
gsc->private_data = openssl_data;
/*
* allocate a new SSL_CTX object
*/
openssl_data->ssl_ctx = SSL_CTX_new(SSLv23_client_method());
if(openssl_data->ssl_ctx == NULL)
{
gaim_debug_error("openssl", "SSL_CTX_new failed\n");
if(gsc->error_cb != NULL)
{
gsc->error_cb(gsc, GAIM_SSL_HANDSHAKE_FAILED, gsc->connect_cb_data);
}
gaim_ssl_close(gsc);
return;
}
/*
* allocate a new SSL object
*/
openssl_data->ssl = SSL_new(openssl_data->ssl_ctx);
if(openssl_data->ssl == NULL)
{
gaim_debug_error("openssl", "SSL_new failed\n");
if(gsc->error_cb != NULL)
{
gsc->error_cb(gsc, GAIM_SSL_HANDSHAKE_FAILED, gsc->connect_cb_data);
}
gaim_ssl_close(gsc);
return;
}
/*
* now we associate the file descriptor we have with the SSL connection
*/
if(SSL_set_fd(openssl_data->ssl, source) == 0)
{
gaim_debug_error("openssl", "SSL_set_fd failed\n");
if(gsc->error_cb != NULL)
{
gsc->error_cb(gsc, GAIM_SSL_HANDSHAKE_FAILED, gsc->connect_cb_data);
}
gaim_ssl_close(gsc);
return;
}
/*
* finally, do the negotiation that sets up the SSL connection between
* here and there.
*/
if(SSL_connect(openssl_data->ssl) <= 0)
{
gaim_debug_error("openssl", "SSL_connect failed\n");
if(gsc->error_cb != NULL)
{
gsc->error_cb(gsc, GAIM_SSL_HANDSHAKE_FAILED, gsc->connect_cb_data);
}
gaim_ssl_close(gsc);
return;
}
/* SSL connected now */
gsc->connect_cb(gsc->connect_cb_data, gsc, cond);
return;
}
static void ssl_openssl_close(GaimSslConnection *gsc)
{
GaimSslOpensslData *openssl_data = GAIM_SSL_OPENSSL_DATA(gsc);
int i;
if(openssl_data == NULL)
{
return;
}
if(openssl_data->ssl != NULL)
{
i = SSL_shutdown(openssl_data->ssl);
if(i == 0) SSL_shutdown(openssl_data->ssl);
SSL_free(openssl_data->ssl);
}
if(openssl_data->ssl_ctx != NULL)
{
SSL_CTX_free(openssl_data->ssl_ctx);
}
g_free(openssl_data);
return;
}
static size_t ssl_openssl_read(GaimSslConnection *gsc, void *data, size_t len)
{
GaimSslOpensslData *openssl_data = GAIM_SSL_OPENSSL_DATA(gsc);
int i;
i = SSL_read(openssl_data->ssl, data, len);
if(i < 0) i = 0;
return i;
}
static size_t ssl_openssl_write(GaimSslConnection *gsc, const void *data, size_t len)
{
GaimSslOpensslData *openssl_data = GAIM_SSL_OPENSSL_DATA(gsc);
int s = 0;
if(openssl_data != NULL)
{
s = SSL_write(openssl_data->ssl, data, len);
}
if(s < 0)
{
s = 0;
}
return s;
}
static GaimSslOps ssl_ops =
{
ssl_openssl_init,
ssl_openssl_uninit,
ssl_openssl_connect_cb,
ssl_openssl_close,
ssl_openssl_read,
ssl_openssl_write
};
#endif /* HAVE_OPENSSL */
static gboolean plugin_load(GaimPlugin *plugin)
{
#ifdef HAVE_OPENSSL
if (!gaim_ssl_get_ops()) {
gaim_ssl_set_ops(&ssl_ops);
}
/* Init OpenSSL now so others can use it even if sslconn never does */
ssl_openssl_init_openssl();
return TRUE;
#else
return FALSE;
#endif
}
static gboolean plugin_unload(GaimPlugin *plugin)
{
#ifdef HAVE_OPENSSL
if (gaim_ssl_get_ops() == &ssl_ops) {
gaim_ssl_set_ops(NULL);
}
#endif
return TRUE;
}
static GaimPluginInfo info =
{
2, /* api_version */
GAIM_PLUGIN_STANDARD, /* type */
NULL, /* ui_requirement */
GAIM_PLUGIN_FLAG_INVISIBLE, /* flags */
NULL, /* dependencies */
GAIM_PRIORITY_DEFAULT, /* priority */
SSL_OPENSSL_PLUGIN_ID, /* id */
N_("OpenSSL"), /* name */
VERSION, /* version */
N_("Provides SSL support through OpenSSL."), /* description */
N_("Provides SSL support through OpenSSL."),
"OpenSSL",
NULL, /* homepage */
plugin_load, /* load */
plugin_unload, /* unload */
NULL, /* destroy */
NULL, /* ui_info */
NULL /* extra_info */
};
static void init_plugin(GaimPlugin *plugin)
{
return;
}
GAIM_INIT_PLUGIN(ssl_openssl, init_plugin, info)