that's missing from working video conferencing is the sndio input support, which is being worked on
109 lines
3.7 KiB
C++
109 lines
3.7 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_
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#define MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_
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#include <stdint.h>
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#include <string>
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#include <sndio.h>
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/memory/weak_ptr.h"
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#include "base/time/time.h"
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#include "media/audio/agc_audio_stream.h"
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#include "media/audio/audio_io.h"
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#include "media/audio/audio_parameters.h"
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namespace media {
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class AudioManagerBase;
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// call-backs invoked from C libraries, thus requiring C linkage
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extern "C" {
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// Invoked (on the real-time thread) at each sound card clock tick
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void sndio_in_onmove(void *arg, int delta);
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// Invoked (on the real-time thread) whenever the volume changes
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void sndio_in_onvol(void *arg, unsigned int vol);
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// Real-time thread entry point
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void *sndio_in_threadstart(void *arg);
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}
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// Provides an input stream for audio capture based on the SNDIO PCM interface.
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// This object is not thread safe and all methods should be invoked in the
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// thread that created the object.
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class SndioAudioInputStream : public AgcAudioStream<AudioInputStream> {
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public:
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// Pass this to the constructor if you want to attempt auto-selection
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// of the audio recording device.
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static const char kAutoSelectDevice[];
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// Create a PCM Output stream for the SNDIO device identified by
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// |device_name|. If unsure of what to use for |device_name|, use
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// |kAutoSelectDevice|.
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SndioAudioInputStream(AudioManagerBase* audio_manager,
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const std::string& device_name,
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const AudioParameters& params);
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~SndioAudioInputStream() override;
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// Implementation of AudioInputStream.
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bool Open() override;
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void Start(AudioInputCallback* callback) override;
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void Stop() override;
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void Close() override;
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double GetMaxVolume() override;
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void SetVolume(double volume) override;
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double GetVolume() override;
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bool IsMuted() override;
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// C-linkage call-backs are friends to access private data
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friend void sndio_in_onmove(void *arg, int delta);
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friend void sndio_in_onvol(void *arg, unsigned int vol);
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friend void *sndio_in_threadstart(void *arg);
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private:
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// Logs the error and invokes any registered callbacks.
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void HandleError(const char* method, int error);
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// Reads one or more buffers of audio from the device, passes on to the
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// registered callback and schedules the next read.
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void ReadAudio();
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// Recovers from any device errors if possible.
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bool Recover(int error);
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// Non-refcounted pointer back to the audio manager.
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// The AudioManager indirectly holds on to stream objects, so we don't
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// want circular references. Additionally, stream objects live on the audio
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// thread, which is owned by the audio manager and we don't want to addref
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// the manager from that thread.
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AudioManagerBase* audio_manager_;
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std::string device_name_;
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AudioParameters params_;
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int bytes_per_buffer_;
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base::TimeDelta buffer_duration_; // Length of each recorded buffer.
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AudioInputCallback* callback_; // Valid during a recording session.
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base::TimeTicks next_read_time_; // Scheduled time for next read callback.
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struct sio_hdl* device_handle_; // Handle to the SNDIO PCM recording device.
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scoped_ptr<uint8_t[]> audio_buffer_; // Buffer used for reading audio data.
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bool read_callback_behind_schedule_;
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scoped_ptr<AudioBus> audio_bus_;
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int hw_delay_;
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int sndio_rec_bufsize_;
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int sndio_rec_bufsz_;
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// High priority thread running RealTimeThread()
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pthread_t thread_;
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DISALLOW_COPY_AND_ASSIGN(SndioAudioInputStream);
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};
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} // namespace media
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#endif // MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_
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