openbsd-ports/games/chocolate-doom/Makefile
2010-11-16 11:23:25 +00:00

45 lines
1.0 KiB
Makefile

# $OpenBSD: Makefile,v 1.7 2010/11/16 11:23:26 espie Exp $
COMMENT = portable version of iD Software's Doom
DISTNAME = chocolate-doom-1.2.1
REVISION = 0
CATEGORIES = games x11
HOMEPAGE = http://www.chocolate-doom.org/
MAINTAINER = Ryan Freeman <ryan@slipgate.org>
# GPLv2
PERMIT_PACKAGE_CDROM = Yes
PERMIT_PACKAGE_FTP = Yes
PERMIT_DISTFILES_CDROM = Yes
PERMIT_DISTFILES_FTP = Yes
WANTLIB = SDL c m pthread SDL_mixer>=3 SDL_net>=1 samplerate>=1
LIB_DEPENDS = devel/sdl-mixer \
devel/sdl-net \
audio/libsamplerate
MASTER_SITES = ${MASTER_SITE_SOURCEFORGE:=chocolate-doom/}
USE_GROFF = Yes
CONFIGURE_STYLE = gnu
CONFIGURE_ARGS+ = --without-python
MAN_5= chocolate-doom.cfg default.cfg
MAN_6= chocolate-doom chocolate-server chocolate-setup
post-install:
# Data files get installed to this directory.
${INSTALL_DATA_DIR} ${PREFIX}/share/games/doom/
.for m in ${MAN_5}
${INSTALL_MAN} ${WRKBUILD}/man/$m.5 ${PREFIX}/man/man5/
.endfor
.for m in ${MAN_6}
${INSTALL_MAN} ${WRKBUILD}/man/$m.6 ${PREFIX}/man/man6/
.endfor
.include <bsd.port.mk>