20d7a708b3
Players move along in an artificial world and shoot each other using various kinds of weapons, bullets, mines and bombs, rockets (smarts, torpedos and nuclear), lasers; defend using cloaking devices, sensors, transporters, autopilot etc. XPilot's highlights include: * True client/server based game; optimal speed for every player. * Meta server with up to date information about servers hosting games around the world. * 'Real physics'; particles of explosions and sparks from your engines all affect you if you're hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions. * Specialized editors for editing ship-shapes and maps. * Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways. Some features are borrowed from classics like the Atari coin-ups Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64) and Gravity Force (Commodore Amiga). The main idea of the game is scoring points and having lots of fun. Maintainer: Peter Valchev <pvalchev@toxiclinux.org>
2 lines
34 B
Plaintext
2 lines
34 B
Plaintext
multiplayer 2d space battles game
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