2003-09-24 07:57:33 +00:00

45 lines
1.1 KiB
C

/* This file contains some compile-time configuration options for *nix
* systems.
* src/config.h is generated from src/config.h.in by build.sh
* For windows, you'll have to edit src/msvc++/config.h manually
* if you want anything else than the defaults.
*/
#ifdef WIN32
/* If we're compiling in windows, we want the other config.h */
# include "msvc++/config.h"
#endif
#ifndef _CONFIG_H
#define _CONFIG_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "@PREFIX@/share/uqm/content"
/* Directory where game data will be stored */
#define USERDIR "~/.uqm/"
/* Directory where supermelee teams will be stored */
#define MELEEDIR USERDIR "teams/"
/* Directory where save games will be stored */
#define SAVEDIR USERDIR "save/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Defined if words are stored with the most significant byte first */
#@ENDIAN@ WORDS_BIGENDIAN
/* Defined if your system has strupr of its own */
#undef HAVE_STRUPR
/* Defined if your system has stricmp of its own */
#undef HAVE_STRICMP
/* Defined if your system has getopt.h */
#define HAVE_GETOPT_H
#endif /* _CONFIG_H */