World War II German submarine simulator with advanced sound and graphics, multilanguage support, and multiplatform support. This game is planned as tactical simulation and will be as realistic as the developers' time and knowledge of physics allows. ok landry@
57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
$OpenBSD: README,v 1.1.1.1 2013/06/07 03:41:45 bentley Exp $
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+-----------------------------------------------------------------------
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| Running ${FULLPKGNAME} on OpenBSD
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+-----------------------------------------------------------------------
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Keys
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====
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displays
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--------
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F1 Gauges
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F2 Periscope
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F3 UZO
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F4 Bridge
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F5 Map
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F6 Torpedo loading control
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F7 Damage control
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F8 Log book
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F9 Success records
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F10 Free view
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control
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Cursor keys Rudder left/right/up/down
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Cursor k.+shift Turn faster
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Return Center rudders
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1,2,3,4,5,6 Throttle slow,half,full,flank,stop,reverse
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SHIFT 1...6 Fire torpedo in tube 1...6 (bow/stern tube number position
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relation depends on sub type: as first all bow tubes are
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enumerated, then the stern tubes)
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Space Select target
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0 (zero) Scope up/down
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c Crash dive (to 150 meters)
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d Snorkel depth
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f Snorkel up/down
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h Set heading to view
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i identify target
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p Periscope depth
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s Surface
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t Fire torpedo (automatic selection of bow/stern tubes)
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g + SHIFT Man/unman deck gun
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g Fire deck gun
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v Set view to heading
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z Zoom view (glasses, bridge and periscope view)
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+ - Zoom/unzoom map
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, . turn view
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; : turn view fast
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F11/F12 time scale faster/slower
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Pause (Un)pause game
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ESC quit
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PRINT Take screenshot (uncompressed ppm)
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special
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Numpad 8,4,6,2,1,3 step forward/left/right/backward/up/down in freeview
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