"- update from 0.5.2 to 0.6.3, which fixes a lot of security issues and which makes the game playable online again. - don't bother building on strict-alignment archs. On loongson, both the client and the server SIGBUS during startup, and looking at the code it seems that it will crash on anything not x86 or ppc. - don't include an extra copy of DejaVuSans.ttf. - use audio/wavpack, not an internal copy. - make sure an internal zlib is never used. - invoke "bam" with -a, to make sure that it will abort on error. - don't enforce stack protector, base gcc(1) enables it wherever it's possible. - fix endianness detection (confirmed to work on macppc). - drop patch-src_engine_client_ec_snd_c. At first, I ported it to teeworlds-0.6.2, but actually this patch makes audio much worse for me, and I can't observe anymore the crash it was supposed to fix." ok armani@
10 lines
258 B
Plaintext
10 lines
258 B
Plaintext
$OpenBSD: patch-scripts_compiler_py,v 1.1 2015/12/27 17:56:22 jasper Exp $
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--- scripts/compiler.py.orig Sun Jul 31 23:17:00 2011
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+++ scripts/compiler.py Sat Mar 17 15:22:43 2012
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@@ -1,4 +1,4 @@
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-#!/usr/bin/python
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+#!${MODPY_BIN}
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import sys
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import struct
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