uSockets is the cross-platform async networking and eventing foundation library used by uWebSockets. Key aspects: * Built-in (optionally available) TLS support exposed with identical interface as for TCP. * Acknowledges and integrates with any event-loop via a layered hierarchical design of plugins. * Extremely pedantic about user space memory footprint and designed to perform as good as can be. * Designed from scratch to map well to user space TCP stacks or other experimental platforms. * Low resolution timer system ideal for performant tracking of networking timeouts. * Minimal yet truly cross-platform, will not emit a billion different platform specific error codes. * Fully opaque library, inclusion will not completely pollute your global namespace. ok sthen@
15 lines
547 B
Plaintext
15 lines
547 B
Plaintext
@comment $OpenBSD: PLIST,v 1.1.1.1 2020/06/22 11:38:31 landry Exp $
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include/uSockets/
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include/uSockets/internal/
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include/uSockets/internal/eventing/
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include/uSockets/internal/eventing/epoll_kqueue.h
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include/uSockets/internal/eventing/gcd.h
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include/uSockets/internal/eventing/libuv.h
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include/uSockets/internal/internal.h
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include/uSockets/internal/loop_data.h
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include/uSockets/internal/networking/
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include/uSockets/internal/networking/bsd.h
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include/uSockets/libusockets.h
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@static-lib lib/libusockets.a
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@lib lib/libusockets.so.${LIBusockets_VERSION}
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