112 lines
3.2 KiB
C
112 lines
3.2 KiB
C
$OpenBSD: patch-bonus.c,v 1.2 2004/03/05 22:56:42 naddy Exp $
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--- bonus.c.orig 1996-11-22 02:28:46.000000000 +0100
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+++ bonus.c 2004-03-05 23:30:39.000000000 +0100
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@@ -311,7 +311,7 @@ void DrawTitleText(display, window)
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XFlush(display);
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SetBonusWait(BONUS_SCORE, frame + 5);
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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DEBUG("set bonus mode to BONUS_SCORE.")
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}
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@@ -326,7 +326,7 @@ static void DoScore(display, window)
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{
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DEBUG("in function DoScore() in bonus.c")
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Nice message rewarding you for your efforts */
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strcpy(string, "Congratulations on finishing this level.");
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@@ -336,7 +336,7 @@ static void DoScore(display, window)
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ypos += (35 + GAP);
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SetBonusWait(BONUS_BONUS, frame + LINE_DELAY);
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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DEBUG("set bonus mode to BONUS_BONUS.")
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}
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@@ -387,7 +387,7 @@ static void DoBonuses(display, window)
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DrawShadowCentredText(display, window, textFont,
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string, ypos, blue, TOTAL_WIDTH);
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Now skip to the next sequence */
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SetBonusWait(BONUS_LEVEL, frame + LINE_DELAY);
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@@ -411,7 +411,7 @@ static void DoBonuses(display, window)
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bonusScore += ComputeScore(SUPER_BONUS_SCORE);
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DisplayScore(display, scoreWindow, bonusScore);
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Now skip to the next sequence */
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SetBonusWait(BONUS_LEVEL, frame + LINE_DELAY);
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@@ -454,7 +454,7 @@ static void DoBonuses(display, window)
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ypos += (int) (textFont->ascent + GAP * 1.5);
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firstTime = True;
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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}
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}
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@@ -468,7 +468,7 @@ static void DoLevel(display, window)
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{
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int secs, theLevel;
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Get the number of seconds left on the clock */
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secs = GetLevelTimeBonus();
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@@ -533,7 +533,7 @@ static void DoBullets(display, window)
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/* Play the sound for the super bonus */
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if (noSound == False) playSoundFile("Doh3", 80);
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Get ready for the next sequence */
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SetBonusWait(BONUS_TIME, frame + LINE_DELAY);
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@@ -569,7 +569,7 @@ static void DoBullets(display, window)
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SetBonusWait(BONUS_TIME, frame + LINE_DELAY);
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ypos += (textFont->ascent + GAP/2);
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firstTime = True;
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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}
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}
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@@ -583,7 +583,7 @@ static void DoTimeBonus(display, window)
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{
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int secs = 0;
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Get the number of seconds left on the clock */
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secs = GetLevelTimeBonus();
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@@ -627,7 +627,7 @@ static void DoHighScore(display, window)
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int myrank = 0;
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char str[5];
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Obtain current ranking for this score */
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myrank = GetHighScoreRanking(score);
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@@ -680,7 +680,7 @@ static void DoEndText(display, window)
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{
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DEBUG("DoEndText in bonus screen.")
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- SetGameSpeed(SLOW_SPEED);
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+ SetGameSpeed(MEDIUM_SPEED);
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/* Finishing sentence - so you know what level to do */
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sprintf(string, "Prepare for level %ld", level+1);
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