OK abieber@
Changes in the port:
- taking MAINTAINER, agreed with bmercer@ who provided the initial port
- added a q2ded rc script in a similar fashion as the games/ioquake3
port does
- the existing /usr/local/share/yquake2/q2ded binary from previous
port did not work as it was searching for games.so from a relative
path. I found a way to make both quake2 and q2ded work with an
upstream supported MAKE variable to provide the system wide quake
data directory. Thanks to this change we can drop the wrapper script
and use the binaries directly.
- adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server
binary
- updated the port to version 5.34
Additional notes:
- make port-lib-depends-check complains on:
Extra: openal.2 pthread.22
ktrace tells me that the check is wrong. Openal and pthreads are both
used.
- upstream said in their changelog that they are changing their
platform policy 'Switch from an arch whitelist to an "all archs are
supported" approach.'. I saw in our tree a change by landry@
specifically limiting the supported platform to the upstream
supported versions
(http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup).
I am not removing this restriction until I get some feedback from
people able to test other platforms than currently
listed in ONLY_FOR_ARCHS.
Upstream changelog:
Quake II 5.33 to 5.34:
- Add support for stereo 3D (by Valery Guskov)
- Make gibt solid so they move with conveyor belts.
- Disable gl_ext_multitexturing by default.
- Switch from an arch whitelist to an "all archs are supported"
approach.
- Add a new README.
Quake II 5.32 to 5.33:
- Add OGG volume slider in settings menu
- Fixed some bugs in volume settings
- Replaced HUD scale option in video menu with generic UI scale
- General UI upscaling improvements
- Better support for keyboards with AZERTY layout