192f13f1bf
and myself. Amongst other things, this fixes some 64-bit issues. ok ajacoutot@
14 lines
537 B
Plaintext
14 lines
537 B
Plaintext
$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.2 2009/09/02 08:52:22 sthen Exp $
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--- src/platform/SDLMedia.cxx.orig Thu Nov 15 17:10:47 2007
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+++ src/platform/SDLMedia.cxx Sat Jan 31 21:26:00 2009
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@@ -106,8 +106,7 @@ bool SDLMedia::openAudio()
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// how big a fragment to use? we want to hold at around 1/10th of
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// a second.
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- // probably SDL is using multiple buffering, make it a 3rd
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- int fragmentSize = (int)(0.03f * (float)audioOutputRate);
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+ int fragmentSize = (int)(0.1f * (float)audioOutputRate);
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int n;
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n = 0;
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