96d6effffe
flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. lots of feedback & macppc testing mpi@, also tested by kirby@ and Antti Harri. ok kirby@
13 lines
583 B
Plaintext
13 lines
583 B
Plaintext
$OpenBSD: patch-OgreMain_CMakeLists_txt,v 1.1.1.1 2012/03/18 14:31:00 pascal Exp $
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--- OgreMain/CMakeLists.txt.orig Mon Dec 26 16:19:25 2011
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+++ OgreMain/CMakeLists.txt Mon Dec 26 16:19:35 2011
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@@ -549,7 +549,7 @@ elseif (UNIX)
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src/GLX/OgreTimer.cpp
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src/OgreSearchOps.cpp
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)
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- set(PLATFORM_LIBS ${X11_LIBRARIES} ${X11_Xt_LIB} ${XAW_LIBRARY} pthread)
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+ set(PLATFORM_LIBS ${X11_LIBRARIES} ${X11_Xt_LIB} ${XAW_LIBRARY})
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# some platforms require explicit linking to libdl, see if it's available
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find_library(DL_LIBRARY NAMES dl dlsym)
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mark_as_advanced(DL_LIBRARY)
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