OK abieber@ Upstream changelog: Quake II 5.34 to 6.00: - Make the client asynchronous. The old behaviour can be forced by setting cl_async to 0. Please note that asynchronicity can lead to problems if the old SDL 1.2 backend is used and vsync is enabled. - Implement gl_overbrightbits in the non multitexturing case. A value of 1 just fixes lighting on water surfaces, higher values increase the brightness of everything. - General renderer overhaul for better compatibility with modern GPUs. OpenGL 1.4 is now required, older versions are no longer supported. Multitexturing was deprecated and will be removed in a future release. - Fix some longstanding AI problems. - Several general gameplay fixes.
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111 B
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3 lines
111 B
Plaintext
SHA256 (quake2-6.00.tar.xz) = N7a7eiHUOxf2bvkIsXKjuRi5Z/r7pZwT7ssUfXXEXUw=
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SIZE (quake2-6.00.tar.xz) = 1705640
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