32 lines
2.0 KiB
Plaintext
32 lines
2.0 KiB
Plaintext
$OpenBSD: patch-wanderer_6,v 1.1 2015/02/17 19:47:01 naddy Exp $
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--- wanderer.6.orig Wed Dec 19 03:20:35 2001
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+++ wanderer.6 Tue Feb 17 19:00:26 2015
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@@ -65,8 +65,8 @@ By pressing 'W' you can redraw the screen, and '#' wil
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icon style and single character. '!' wil display the map in icon mode, and '?'
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will display the help screen. Finally, '~' will prompt for a password to jump
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levels. The masterpassword will give a prompt for the required level
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-number, and then respond with the correct password before jumping. If the file
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-'no_pws' is readable in the screens directory, then pressing '~' will just
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+number, and then respond with the correct password before jumping. If the
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+file 'no_pws' is readable in the screens directory, then pressing '~' will just
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cause a request for the required screen number. On no account may anyone
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who has not given the masterpassword jump back a level.
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.SH THE EDITOR
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@@ -84,12 +84,12 @@ of the screen with their meanings.
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.PP
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To play the game, press either 'p' to play with the iconic screen, or 'n'
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to play with the full screen. When you are in the game, you will recieve an
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-extra 'memory' option on the righthand side of the screen. This allows you to
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-'record' moves in a solution to be replayed after changes to the screen.
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+extra 'memory' option on the righthand side of the screen. This allows you
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+to 'record' moves in a solution to be replayed after changes to the screen.
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.PP
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Pressing '(' will start recording from the beginning of the memory, and ')'
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-will stop recording. At any point during recording, '-' will add a
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-'checkpoint'. This will cause the program to return control to the user during
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+will stop recording. At any point during recording, '-' will add a 'checkpoint'.
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+This will cause the program to return control to the user during
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playback when it reaches this point, without moving the memory pointer.
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Pressing '+' will then continue playing, or '&' will start recording from this
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point, leaving the previous data unaffected.
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