- move to commit from June 2019 because gamepad interface breaks
afterwards.
- remove dependency on pulseaudio (highly requested); use cubeb audio
backend now
- enable unit tests - thanks Nam! All tests pass.
- rename the bundled SoundTouch header to avoid conflict with installed
SoundTouch
- add a README that specifies the (very high) datasize requirements.
Based on a diff by Nam Nguyen who did most of the heavy lifting here.
Passes portcheck, make port-lib-depends-check, and runs a test Gamecube
ROM without issues.