96d6effffe
flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. lots of feedback & macppc testing mpi@, also tested by kirby@ and Antti Harri. ok kirby@
13 lines
874 B
Plaintext
13 lines
874 B
Plaintext
$OpenBSD: patch-OgreMain_include_OgreStringConverter_h,v 1.1.1.1 2012/03/18 14:31:00 pascal Exp $
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--- OgreMain/include/OgreStringConverter.h.orig Sat Mar 17 18:11:31 2012
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+++ OgreMain/include/OgreStringConverter.h Sat Mar 17 18:11:51 2012
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@@ -91,7 +91,7 @@ namespace Ogre {
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static String toString(int val, unsigned short width = 0,
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char fill = ' ',
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std::ios::fmtflags flags = std::ios::fmtflags(0) );
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-#if OGRE_ARCH_TYPE == OGRE_ARCHITECTURE_64 || OGRE_PLATFORM == OGRE_PLATFORM_APPLE || OGRE_PLATFORM == OGRE_PLATFORM_IPHONE
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+#if OGRE_ARCH_TYPE == OGRE_ARCHITECTURE_64 || OGRE_PLATFORM == OGRE_PLATFORM_APPLE || OGRE_PLATFORM == OGRE_PLATFORM_IPHONE || defined(__OpenBSD__)
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/** Converts an unsigned int to a String. */
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static String toString(unsigned int val,
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unsigned short width = 0, char fill = ' ',
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