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The FreeSpace 2 Source Code Project is the project of a group of programmers currently maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the Babylon 5 and 2004 Battlestar Galactica universes. From Thomas Frohwein, thanks! Works fine for me. ok sthen@
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
$OpenBSD: README,v 1.1.1.1 2018/02/16 11:39:51 kirby Exp $
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+-------------------------------------------------------------------------------
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| Running ${FULLPKGNAME} on OpenBSD
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+-------------------------------------------------------------------------------
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Game Files
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==========
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In order to play FreeSpace 2, you need to purchase the original game
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and move its files to ~/.local/share/fs2open.
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First, locate the folder with the FreeSpace2.exe executable. For the
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gog.com version, this would be the 'app' subfolder which contains
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several files, including the FreeSpace2.exe, Root_fs2.vp, and data
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subfolder(s). (note that port innoextract can unpack gog.com Windows
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installers.) Then copy or move all files and folders to
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~/.local/share/fs2open
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Cutscenes
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=========
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In order to get cutscenes to work (ten .mve or .MVE files), they need
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to be in the data/movies directory. With the gog.com version, you can
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find these files somewhere in the data2 and data3 directories. You may
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need to create the data/movies directory yourself if it doesn't exist.
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(fs2open does not support AVI versions of the cutscenes.)
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Mods
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====
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In order to run mods, create a folder for each mod in
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~/.local/share/fs2open and call fs2open like this:
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fs2open -mod <modfolder>
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