openbsd-ports/games/ivan/patches/patch-FeLib_Source_bitmap_cpp
ajacoutot 29692c1c01 Import ivan-0.50.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game.
It features advanced bodypart and material handling, multi-colored
lighting and, above all, deep gameplay.


- thanks to Martynas Venckus <martynas at altroot dot org> and steven@ for
their patches to make this work under amd64.
- note that this game does not work under sparc64.

"looks reasonable" steven@
2007-02-04 18:56:38 +00:00

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$OpenBSD: patch-FeLib_Source_bitmap_cpp,v 1.1.1.1 2007/02/04 18:56:38 ajacoutot Exp $
--- FeLib/Source/bitmap.cpp.orig Tue Oct 26 21:35:47 2004
+++ FeLib/Source/bitmap.cpp Mon Jan 15 16:41:50 2007
@@ -2047,10 +2047,10 @@ void cachedfont::PrintCharacter(const bl
for(; SrcLine != EndLine; ++SrcLine, ++SrcMaskLine, ++DestLine)
{
- const ulong* FontPtr = reinterpret_cast<const ulong*>(*SrcLine + B.Src.X);
- const ulong* EndPtr = FontPtr + 5;
- const ulong* MaskPtr = reinterpret_cast<const ulong*>(*SrcMaskLine + B.Src.X);
- ulong* DestPtr = reinterpret_cast<ulong*>(*DestLine + B.Dest.X);
+ const uint32_t* FontPtr = reinterpret_cast<const uint32_t*>(*SrcLine + B.Src.X);
+ const uint32_t* EndPtr = FontPtr + 5;
+ const uint32_t* MaskPtr = reinterpret_cast<const uint32_t*>(*SrcMaskLine + B.Src.X);
+ uint32_t* DestPtr = reinterpret_cast<uint32_t*>(*DestLine + B.Dest.X);
for(; FontPtr != EndPtr; ++DestPtr, ++MaskPtr, ++FontPtr)
*DestPtr = *DestPtr & *MaskPtr | *FontPtr;