257 lines
17 KiB
Plaintext
257 lines
17 KiB
Plaintext
@comment $OpenBSD: PLIST,v 1.5 2011/04/11 14:48:58 kili Exp $
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lib/ghc/${DISTNAME}/
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lib/ghc/${DISTNAME}/Graphics/
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lib/ghc/${DISTNAME}/Graphics/Rendering/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BasicTypes.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BlendingFactor.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferMode.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Capability.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Clipping.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ColorSum.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Colors.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ControlPoint.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/CoordTrans.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DataType.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DisplayLists.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Domain.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/EdgeFlag.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Extensions.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FlushFinish.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PerFragment.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelData.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelFormat.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PolygonMode.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Rectangles.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RenderMode.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StateVar.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StringQueries.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Tensor.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Application.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexAttributes.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexSpec.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Errors.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Initialization.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Matrix.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Mipmapping.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/NURBS.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Quadrics.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.hi
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lib/ghc/${DISTNAME}/HS${DISTNAME}.o
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lib/ghc/${DISTNAME}/include/
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lib/ghc/${DISTNAME}/include/HsOpenGL.h
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lib/ghc/${DISTNAME}/libHS${DISTNAME}.a
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lib/ghc/${DISTNAME}/register.sh
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@exec /usr/bin/env HOME=/nonexistent %D/lib/ghc/${DISTNAME}/register.sh -v0
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@unexec /usr/bin/env HOME=/nonexistent %D/lib/ghc/${DISTNAME}/unregister.sh -v0 --force
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lib/ghc/${DISTNAME}/unregister.sh
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share/doc/hs-${DISTNAME}/
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share/doc/hs-${DISTNAME}/LICENSE
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share/doc/hs-${DISTNAME}/html/
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Antialiasing.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BasicTypes.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BeginEnd.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Bitmaps.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BufferObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Clipping.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ColorSum.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Colors.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-CoordTrans.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DisplayLists.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Evaluators.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Feedback.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FlushFinish.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Fog.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Framebuffer.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Hints.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-LineSegments.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PerFragment.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Points.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Polygons.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-RasterPos.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Rectangles.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-SavingState.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Selection.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StateVar.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StringQueries.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Application.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrays.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexSpec.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Errors.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Initialization.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Matrix.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Mipmapping.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-NURBS.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Quadrics.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Tessellation.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL.html
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share/doc/hs-${DISTNAME}/html/OpenGL.haddock
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share/doc/hs-${DISTNAME}/html/doc-index-36.html
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share/doc/hs-${DISTNAME}/html/doc-index-A.html
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share/doc/hs-${DISTNAME}/html/doc-index-All.html
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share/doc/hs-${DISTNAME}/html/doc-index-B.html
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share/doc/hs-${DISTNAME}/html/doc-index-C.html
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share/doc/hs-${DISTNAME}/html/doc-index-D.html
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share/doc/hs-${DISTNAME}/html/doc-index-E.html
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share/doc/hs-${DISTNAME}/html/doc-index-F.html
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share/doc/hs-${DISTNAME}/html/doc-index-G.html
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share/doc/hs-${DISTNAME}/html/doc-index-H.html
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share/doc/hs-${DISTNAME}/html/doc-index-I.html
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share/doc/hs-${DISTNAME}/html/doc-index-K.html
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share/doc/hs-${DISTNAME}/html/doc-index-L.html
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share/doc/hs-${DISTNAME}/html/doc-index-M.html
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share/doc/hs-${DISTNAME}/html/doc-index-N.html
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share/doc/hs-${DISTNAME}/html/doc-index-O.html
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share/doc/hs-${DISTNAME}/html/doc-index-P.html
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share/doc/hs-${DISTNAME}/html/doc-index-Q.html
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share/doc/hs-${DISTNAME}/html/doc-index-R.html
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share/doc/hs-${DISTNAME}/html/doc-index-S.html
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share/doc/hs-${DISTNAME}/html/doc-index-T.html
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share/doc/hs-${DISTNAME}/html/doc-index-U.html
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share/doc/hs-${DISTNAME}/html/doc-index-V.html
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share/doc/hs-${DISTNAME}/html/doc-index-W.html
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share/doc/hs-${DISTNAME}/html/doc-index-X.html
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share/doc/hs-${DISTNAME}/html/doc-index-Y.html
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share/doc/hs-${DISTNAME}/html/doc-index-Z.html
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share/doc/hs-${DISTNAME}/html/doc-index.html
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share/doc/hs-${DISTNAME}/html/frames.html
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share/doc/hs-${DISTNAME}/html/haddock-util.js
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share/doc/hs-${DISTNAME}/html/hslogo-16.png
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share/doc/hs-${DISTNAME}/html/index-frames.html
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share/doc/hs-${DISTNAME}/html/index.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Antialiasing.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BasicTypes.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BeginEnd.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Bitmaps.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BufferObjects.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Clipping.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ColorSum.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Colors.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-CoordTrans.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DisplayLists.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Evaluators.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Feedback.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FlushFinish.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Fog.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Framebuffer.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Hints.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-LineSegments.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PerFragment.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Points.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Polygons.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-RasterPos.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Rectangles.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-SavingState.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Selection.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StateVar.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StringQueries.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Application.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrays.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexSpec.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Errors.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Initialization.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Matrix.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Mipmapping.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-NURBS.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Quadrics.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Tessellation.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL.html
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share/doc/hs-${DISTNAME}/html/minus.gif
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share/doc/hs-${DISTNAME}/html/ocean.css
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share/doc/hs-${DISTNAME}/html/plus.gif
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share/doc/hs-${DISTNAME}/html/synopsis.png
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