d3e273139b
Have the mascots of your favorite free software battle in the Wormux arena. Using dynamite, grenades, baseball bat and others bazookas,... exterminate your opponent in a 2D toon style scenery and a funny environment. ok jasper@
30 lines
1.3 KiB
Plaintext
30 lines
1.3 KiB
Plaintext
$OpenBSD: patch-src_map_tileitem_cpp,v 1.1.1.1 2007/05/22 18:31:33 msf Exp $
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--- src/map/tileitem.cpp.orig Sun Jan 28 15:03:48 2007
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+++ src/map/tileitem.cpp Sun May 20 17:29:28 2007
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@@ -125,15 +125,14 @@ void TileItem_AlphaSoftware::Dig(const Point2i ¢er
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while ( (uint) y <= center.y + radius + EXPLOSION_BORDER_SIZE&& y < CELL_SIZE.y )
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{
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//Abscisse distance from the center of the circle to the circle
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- int dac = center.y - y;
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+ int dac = y - center.y;
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//Angle on the circle
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- float angle = asin( (float)dac / (float)radius);
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+ float angle = asin( (float)dac / (float)(radius + EXPLOSION_BORDER_SIZE));
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//Zone of the line which needs to be emptied
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int start_x, end_x, lenght;
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lenght = (int) ((float) radius * cos (angle));
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- lenght = lenght > 0 ? lenght : - lenght;
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start_x = center.x - lenght;
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lenght *= 2;
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end_x = start_x + lenght;
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@@ -144,7 +143,6 @@ void TileItem_AlphaSoftware::Dig(const Point2i ¢er
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int bstart_x, bend_x, blenght;
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angle = asin( (float)dac / (float)(radius + EXPLOSION_BORDER_SIZE));
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blenght = (int) ((float) (radius + EXPLOSION_BORDER_SIZE) * cos (angle));
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- blenght = blenght > 0 ? blenght : - blenght;
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bstart_x = center.x - blenght;
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bend_x = bstart_x + (blenght - lenght/2);
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Darken(bstart_x, bend_x, buf, bpp);
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