…
|
||
---|---|---|
.. | ||
DESCR | ||
PLIST | ||
README |
+----------------------------------------------------------------------- | Running ${PKGSTEM} on OpenBSD +----------------------------------------------------------------------- Remote Play client registration =============================== If your PS4/PS5 Console is on the same layer 2 network segment, is turned on or in stand-by mode, and does not have Discovery explicitly disabled, then Chiaki should find it. Otherwise, you can add it manually. To do so, click the "+" icon in the top right, and enter your console's IP address. You will then need to register your console with Chiaki. Two pieces of information are required to do this: Obtaining your PSN AccountID ----------------------------- Starting with PS4 firmware 7.0, it is necessary to use a so-called "AccountID" as opposed to the "Online-ID" for registration. This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PlayStation Network after logging in using OAuth. A Python script which does this is provided here: ${LOCALBASE}/share/examples/chiaki/psn-account-id.py Simply run it in a terminal and follow the instructions. Once you know the ID, write it down. You will likely not have to repeat this process. Obtaining a Registration PIN ----------------------------- The console must be put into registration mode in order to allow Chiaki to register as a remote play client. To do this on a PS4, go to: Settings -> Remote Play -> Add Device Alternatively, on a PS5: Settings -> System -> Remote Play -> Link Device The console will now wait for new Remote Play clients to connect. Starting Remote Play -------------------- Double-click your console's entry in Chiaki's main window to start Remote Play. Key Bindings ============ Key bindings can be reviewed and changed in Chiaki's settings dialog. The F11 key is an undocumented and hard-coded fullscreen toggle. Controllers =========== PlayStation controllers attach as ujoy(4). Chiaki recognizes official Sony controllers based on a hard-coded list of SDL controller IDs. The upside is that no controller button configuration is required. The downside is that PlayStation-compatible third-pary controllers might not work even if they work with the console.