80 lines
1.9 KiB
Makefile
80 lines
1.9 KiB
Makefile
# $OpenBSD: Makefile,v 1.15 2018/04/29 10:21:35 solene Exp $
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# tome4 ships embedded copy of luajit wich is known to
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# work on the arches listed below.
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# Other arches will fail with
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# ../src/luajit2/src/lj_arch.h:55:2: error: #error "No support for
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# this architecture (yet)"
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ONLY_FOR_ARCHS = i386 amd64
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COMMENT-main = graphical sdl rogue-like game
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COMMENT-data = data for Tales of Maj'Eyal
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V = 1.5.8
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PKGNAME-main = tome4-${V}
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PKGNAME-data = tome4-data-${V}
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CATEGORIES = games x11
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MASTER_SITES = http://te4.org/dl/t-engine/ \
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http://distfiles-openbsd.perso.pw/
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DISTNAME = t-engine4-src-${V}
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EXTRACT_SUFX = .tar.bz2
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HOMEPAGE = https://te4.org/
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MULTI_PACKAGES =-main -data
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MAINTAINER = Solene Rapenne <solene@perso.pw>
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# GPLV3+ and bundled MIT, zlib, BSD in games/thirdparty/licenses/
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PERMIT_PACKAGE_CDROM = Yes
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WANTLIB-main = GL GLU SDL2 SDL2_image SDL2_ttf openal c m \
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png pthread vorbisfile
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BUILD_DEPENDS = devel/premake4
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LIB_DEPENDS-main = devel/sdl2 \
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devel/sdl2-image \
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devel/sdl2-ttf \
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audio/libvorbis \
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audio/openal
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RUN_DEPENDS-main = games/tome4,-data
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LIB_DEPENDS-data =
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WANTLIB-data =
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COMPILER = base-clang ports-gcc
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COMPILER_LANGS = c
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# c++abi certainly pulled out by luajit when using clang
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.include <bsd.port.arch.mk>
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.if ${PROPERTIES:Mclang}
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WANTLIB-main += c++abi
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.endif
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NO_TEST = Yes
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USE_GMAKE = Yes
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MAKE_FLAGS = verbose=1 CC='${CC}'
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MAKE_ENV = config=release
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GAMEDIR = ${PREFIX}/share/tome4
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SUBST_VARS += GAMEDIR V
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# The build system hardcodes the use of the "gcc" command
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do-configure:
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sed -i 's/gcc /${CC} /g' ${WRKSRC}/build/te4core.lua
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${SUBST_CMD} ${WRKSRC}/src/getself.c
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${SUBST_CMD} ${WRKSRC}/premake4.lua
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@cd ${WRKSRC} ; premake4 gmake
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/t-engine ${PREFIX}/bin/tome4
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${INSTALL_DATA_DIR} ${GAMEDIR}
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cd ${WRKSRC}; tar cf - bootstrap game | tar xf - -C ${GAMEDIR}
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rm -R ${GAMEDIR}/game/modules/example*
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rm ${GAMEDIR}/bootstrap/boot.lua.orig
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.include <bsd.port.mk>
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