Code::Blocks is cross platform, free C/C++ IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable. Built around a plugin framework, Code::Blocks can be extended with plugins. Any kind of functionality can be added by installing/coding a plugin.
46 lines
2.2 KiB
Plaintext
46 lines
2.2 KiB
Plaintext
$OpenBSD: patch-src_plugins_compilergcc_compilergcc_cpp,v 1.1.1.1 2009/09/06 17:23:34 ajacoutot Exp $
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Don't look for cb_console_runner in WRKINST, always assume it is there and
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installed under PREFIX.
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--- src/plugins/compilergcc/compilergcc.cpp.orig Wed Feb 27 14:15:26 2008
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+++ src/plugins/compilergcc/compilergcc.cpp Fri Sep 4 17:13:52 2009
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@@ -164,7 +164,7 @@ namespace
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{
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PluginRegistrant<CompilerGCC> reg(_T("Compiler"));
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- static const wxString strCONSOLE_RUNNER(platform::windows ? _T("cb_console_runner.exe") : _T("cb_console_runner"));
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+ static const wxString strCONSOLE_RUNNER(platform::windows ? _T("cb_console_runner.exe") : _T("${PREFIX}/bin/cb_console_runner"));
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static const wxString strSLASH(_T("/"));
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static const wxString strSPACE(_T(" "));
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static const wxString strQUOTE(platform::windows ? _T("\"") : _T("'"));
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@@ -1646,8 +1646,7 @@ int CompilerGCC::RunSingleFile(const wxString& filenam
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}
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wxString baseDir = ConfigManager::GetExecutableFolder();
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- if (wxFileExists(baseDir + strSLASH + strCONSOLE_RUNNER))
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- cmd << baseDir << strSLASH << strCONSOLE_RUNNER << strSPACE;
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+ cmd << strCONSOLE_RUNNER << strSPACE;
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if (!cmd.Replace(_T("$SCRIPT"), exe_filename))
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// if they didn't specify $SCRIPT, append:
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@@ -1750,7 +1749,7 @@ int CompilerGCC::Run(ProjectBuildTarget* target)
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: EscapeSpaces(m_CdRun);
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wxString crunnStr = platform::windows
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? strQUOTE + baseDir + strSLASH + strCONSOLE_RUNNER + strQUOTE
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- : EscapeSpaces(baseDir + strSLASH + strCONSOLE_RUNNER);
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+ : EscapeSpaces(strCONSOLE_RUNNER);
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wxString hostapStr = platform::windows
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? strQUOTE + target->GetHostApplication() + strQUOTE
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: EscapeSpaces(target->GetHostApplication());
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@@ -1784,8 +1783,7 @@ int CompilerGCC::Run(ProjectBuildTarget* target)
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// should console runner be used?
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if (target->GetUseConsoleRunner())
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{
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- if (wxFileExists(baseDir + strSLASH + strCONSOLE_RUNNER))
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- command << crunnStr << strSPACE;
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+ command << crunnStr << strSPACE;
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}
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}
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