openbsd-ports/games/eduke32/Makefile
2022-03-11 19:04:03 +00:00

101 lines
2.9 KiB
Makefile

COMMENT = Enhanced Duke Nukem 3D engine
RDATE = 20210816
RTAG = 9511-d032a9949
DISTNAME = eduke32_src_${RDATE}-${RTAG}
PKGNAME = eduke32-2.0.0.${RTAG:C/-.*$//}
EXTRACT_SUFX = .tar.xz
CATEGORIES = games x11
REVISION = 0
HOMEPAGE = https://www.eduke32.com/
MAINTAINER = Ryan Freeman <ryan@slipgate.org>
# GPLv2, BUILD license and shareware data
PERMIT_PACKAGE = "BUILD engine license is not compatible with GPLv2."
PERMIT_DISTFILES = "BUILD engine license is not compatible with GPLv2."
BUILD_DEPENDS = archivers/unzip \
graphics/gdk-pixbuf2
WANTLIB += c m ogg pthread vorbis vorbisfile vpx lz4 xmp
WANTLIB += SDL2 FLAC execinfo ${COMPILER_LIBCXX}
LIB_DEPENDS = archivers/lz4 \
audio/libxmp \
audio/libvorbis \
audio/flac \
devel/sdl2 \
multimedia/libvpx
# dlopen()'d; shows as Extra in check-lib-depends but it is used
LIB_DEPENDS += x11/gtk+2
WANTLIB += gtk-x11-2.0
RUN_DEPENDS = games/duke3ddata
MASTER_SITES = https://dukeworld.duke4.net/eduke32/synthesis/${RDATE}-${RTAG}/
COMPILER = base-clang ports-gcc
# make sure we can see compilation output, respect CC/CXX, don't strip!
MAKE_FLAGS += PRETTY_OUTPUT=0 \
CC="${CC}" \
CXX="${CXX}" \
STRIP=true \
PACKAGE_REPOSITORY=1 \
NOASM=1
MAKE_FILE = GNUmakefile
USE_GMAKE = Yes
NO_TEST = Yes
WRKDIST = ${WRKDIR}/eduke32_${RDATE}-${RTAG}
.include <bsd.port.arch.mk>
.if !${PROPERTIES:Mlld}
MAKE_FLAGS += LTO=0
.endif
# Fix "undefined reference to `__atomic_load_8'"
.if ${MACHINE_ARCH:Mhppa}
WANTLIB += atomic
MAKE_FLAGS += LDFLAGS="${LDFLAGS} -latomic"
.endif
post-extract:
# check for data files in correct location
@sed -i "s,/usr/share/games/eduke32,${TRUEPREFIX}/share/duke3d," \
${WRKSRC}/source/duke3d/src/common.cpp
rm ${WRKSRC}/source/build/include/lz4.h ${WRKSRC}/source/build/src/lz4.c
do-install:
${INSTALL_PROGRAM} ${WRKBUILD}/eduke32 ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKBUILD}/voidsw ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKBUILD}/mapster32 ${PREFIX}/bin
${INSTALL_DATA_DIR} ${PREFIX}/share/duke3d
${INSTALL_DATA_DIR} ${PREFIX}/share/doc/eduke32
${INSTALL_DATA_DIR} ${PREFIX}/share/examples/eduke32
# mapster32 help files
${INSTALL_DATA} ${WRKDIST}/package/sdk/m32help.hlp \
${PREFIX}/share/duke3d/
${INSTALL_DATA} ${WRKDIST}/package/sdk/SEHELP.HLP \
${PREFIX}/share/duke3d/
${INSTALL_DATA} ${WRKDIST}/package/sdk/STHELP.HLP \
${PREFIX}/share/duke3d/
# mapster32 config and config header file
${INSTALL_DATA} ${WRKDIST}/package/sdk/tiles.cfg \
${PREFIX}/share/duke3d/
${INSTALL_DATA} ${WRKDIST}/package/sdk/names.h \
${PREFIX}/share/duke3d/
# eduke32/mapster32 licenses
${INSTALL_DATA} ${WRKDIST}/package/common/gpl-2.0.txt \
${PREFIX}/share/doc/eduke32/
${INSTALL_DATA} ${WRKDIST}/package/common/buildlic.txt \
${PREFIX}/share/doc/eduke32/
# sample game mapping/modding data files
${INSTALL_DATA} ${WRKDIST}/package/sdk/samples/* \
${PREFIX}/share/examples/eduke32/
.include <bsd.port.mk>