openbsd-ports/devel/sdl/files/SDL_sndioaudio.c
ratchov ff7037e06d - use SIO_DEVANY instead of NULL
- simplify SNDIO_WaitAudio (do as others backends do)
- remove the rate negotiation, which predates sndiod

these tweaks that don't change the bahavior.

ok bcallah@
2013-12-19 09:24:18 +00:00

244 lines
5.2 KiB
C

/*
* Copyright (c) 2008 Jacob Meuser <jakemsr@sdf.lonestar.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_sndioaudio.h"
/* The tag name used by sndio audio */
#define SNDIO_DRIVER_NAME "sndio"
/* Audio driver functions */
static int SNDIO_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void SNDIO_WaitAudio(_THIS);
static void SNDIO_PlayAudio(_THIS);
static Uint8 *SNDIO_GetAudioBuf(_THIS);
static void SNDIO_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
struct sio_hdl *this_hdl;
int available = 0;
if ( (this_hdl = sio_open(SIO_DEVANY, SIO_PLAY, 0)) != NULL ) {
sio_close(this_hdl);
available = 1;
}
return available;
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = SNDIO_OpenAudio;
this->WaitAudio = SNDIO_WaitAudio;
this->PlayAudio = SNDIO_PlayAudio;
this->GetAudioBuf = SNDIO_GetAudioBuf;
this->CloseAudio = SNDIO_CloseAudio;
this->free = Audio_DeleteDevice;
hdl = NULL;
return this;
}
AudioBootStrap SNDIO_bootstrap = {
SNDIO_DRIVER_NAME, "sndio",
Audio_Available, Audio_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void SNDIO_WaitAudio(_THIS)
{
/* nothing, we're using the blocking api */
}
static void SNDIO_PlayAudio(_THIS)
{
int written;
/* Write the audio data */
written = sio_write(hdl, mixbuf, mixlen);
/* If we couldn't write, assume fatal error for now */
if ( written == 0 ) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *SNDIO_GetAudioBuf(_THIS)
{
return(mixbuf);
}
static void SNDIO_CloseAudio(_THIS)
{
if ( mixbuf != NULL ) {
SDL_FreeAudioMem(mixbuf);
mixbuf = NULL;
}
if ( hdl != NULL ) {
sio_close(hdl);
hdl = NULL;
}
}
static int SNDIO_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
struct sio_par par;
mixbuf = NULL;
if ((hdl = sio_open(NULL, SIO_PLAY, 0)) == NULL) {
SDL_SetError("sio_open() failed");
return(-1);
}
sio_initpar(&par);
switch (spec->format) {
case AUDIO_S16LSB:
par.bits = 16;
par.sig = 1;
par.le = 1;
break;
case AUDIO_S16MSB:
par.bits = 16;
par.sig = 1;
par.le = 0;
break;
case AUDIO_S8:
par.bits = 8;
par.sig = 1;
break;
case AUDIO_U16LSB:
par.bits = 16;
par.sig = 0;
par.le = 1;
break;
case AUDIO_U16MSB:
par.bits = 16;
par.sig = 0;
par.le = 0;
break;
case AUDIO_U8:
par.bits = 8;
par.sig = 0;
break;
default:
SDL_SetError("SNDIO unknown format");
return(-1);
}
par.rate = spec->freq;
par.pchan = spec->channels;
par.round = spec->samples;
par.appbufsz = par.round * 2;
if (sio_setpar(hdl, &par) == 0) {
SDL_SetError("sio_setpar() failed");
return(-1);
}
if (sio_getpar(hdl, &par) == 0) {
SDL_SetError("sio_getpar() failed");
return(-1);
}
if (par.bits == 16) {
if (par.sig && par.le) {
spec->format = AUDIO_S16LSB;
} else if (par.sig && !par.le) {
spec->format = AUDIO_S16MSB;
} else if (!par.sig && par.le) {
spec->format = AUDIO_U16LSB;
} else
spec->format = AUDIO_U16MSB;
} else if (par.bits == 8) {
spec->format = par.sig ? AUDIO_S8 : AUDIO_U8;
} else {
SDL_SetError("SNDIO couldn't configure a suitable format");
return(-1);
}
spec->freq = par.rate;
spec->channels = par.pchan;
spec->samples = par.round;
SDL_CalculateAudioSpec(spec);
/* Allocate mixing buffer */
mixlen = spec->size;
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
if ( mixbuf == NULL ) {
return(-1);
}
SDL_memset(mixbuf, spec->silence, spec->size);
if ( sio_start(hdl) == 0 ) {
SDL_SetError("sio_start() failed");
return(-1);
}
/* We're ready to rock and roll. :-) */
return(0);
}