openbsd-ports/games/dangerdeep/patches/patch-src_gun_shell_cpp
2018-04-16 07:35:27 +00:00

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$OpenBSD: patch-src_gun_shell_cpp,v 1.1 2018/04/16 07:35:27 jasper Exp $
Index: src/gun_shell.cpp
--- src/gun_shell.cpp.orig
+++ src/gun_shell.cpp
@@ -292,9 +292,9 @@ void gun_shell::display() const
vector3 up = vector3(0, 0, 1);
vector3 side = vn.orthogonal(up);
up = side.orthogonal(vn);
- float m[16] = { side.x, side.y, side.z, 0,
- vn.x, vn.y, vn.z, 0,
- up.x, up.y, up.z, 0,
+ float m[16] = { static_cast<float>(side.x), static_cast<float>(side.y), static_cast<float>(side.z), 0,
+ static_cast<float>(vn.x), static_cast<float>(vn.y), static_cast<float>(vn.z), 0,
+ static_cast<float>(up.x), static_cast<float>(up.y), static_cast<float>(up.z), 0,
0, 0, 0, 1 };
glPushMatrix();
glMultMatrixf(m);