openbsd-ports/games/quake2/patches/patch-src_vid_menu_c
jsg 8879afdc8c Enable building of GLX and SDLGL renderers.
ok oga@, claudio@ (maintainer)
2008-05-25 02:54:58 +00:00

38 lines
1.3 KiB
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$OpenBSD: patch-src_vid_menu_c,v 1.1 2008/05/25 02:54:58 jsg Exp $
--- src/vid_menu.c.orig Sat May 24 21:12:38 2008
+++ src/vid_menu.c Sat May 24 21:13:15 2008
@@ -164,21 +164,21 @@ static void ApplyChanges( void *unused )
case REF_GLX:
Cvar_Set( "vid_ref", "glx" );
/* below is wrong if we use different libs for different GL reflibs */
- Cvar_Set( "gl_driver", "libGL.so.1" );
+ Cvar_Set( "gl_driver", "libGL.so" );
if (gl_driver->modified)
vid_ref->modified = true;
break;
case REF_SDLGL:
Cvar_Set( "vid_ref", "sdlgl" );
/* below is wrong if we use different libs for different GL reflibs */
- Cvar_Set( "gl_driver", "libGL.so.1" );
+ Cvar_Set( "gl_driver", "libGL.so" );
if (gl_driver->modified)
vid_ref->modified = true;
break;
case REF_FXGL:
Cvar_Set("vid_ref", "tdfx");
/* below is wrong if we use different libs for different GL reflibs */
- Cvar_Set( "gl_driver", "libGL.so.1" );
+ Cvar_Set( "gl_driver", "libGL.so" );
if (gl_driver->modified)
vid_ref->modified = true;
break;
@@ -260,7 +260,7 @@ void VID_MenuInit( void )
int i;
if ( !gl_driver )
- gl_driver = Cvar_Get( "gl_driver", "libGL.so.1", 0 );
+ gl_driver = Cvar_Get( "gl_driver", "libGL.so", 0 );
if ( !gl_picmip )
gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
if ( !gl_mode )