"UFO: Alien Invasion" is a squad-based tactical strategy game in the tradition of the old X-COM PC games, but with a twist. This game combines military realism with hard science-fiction and the weirdness of an alien invasion. The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger. prodded by oga@ from Antti Harri and Kirill Bychkov (maintainer) with several tweaks from me ok jasper@
38 lines
1.9 KiB
Plaintext
38 lines
1.9 KiB
Plaintext
$OpenBSD: patch-build_radiant_mk,v 1.1.1.1 2011/05/27 07:20:11 ajacoutot Exp $
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--- build/radiant.mk.orig Mon Apr 25 17:42:16 2011
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+++ build/radiant.mk Mon Apr 25 17:43:58 2011
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@@ -256,27 +256,21 @@ endif
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# Say how to build .o files from .cpp files for this module
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$(BUILDDIR)/tools/radiant_c/%.o: $(SRCDIR)/%.c
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- @echo " * [RAD] $<"; \
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- $(CC) $(CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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+ $(CC) $(CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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$(BUILDDIR)/tools/radiant/%.o: $(SRCDIR)/%.cpp
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- @echo " * [RAD] $<"; \
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- $(CPP) $(CPPFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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+ $(CPP) $(CPPFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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# Say how to build .o files from .cpp/.c files for this module
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$(BUILDDIR)/tools/radiant/plugins_c/%.o: $(SRCDIR)/%.c
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- @echo " * [RAD] $<"; \
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- $(CC) $(CFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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+ $(CC) $(CFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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$(BUILDDIR)/tools/radiant/plugins_cpp/%.o: $(SRCDIR)/%.cpp
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- @echo " * [RAD] $<"; \
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- $(CPP) $(CPPFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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+ $(CPP) $(CPPFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
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# and now link the plugins
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$(RADIANT_PLUGIN_BRUSHEXPORT_TARGET) : $(RADIANT_PLUGIN_BRUSHEXPORT_CPP_OBJS)
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- @echo " * [BRS] ... linking $(LNKFLAGS) ($(RADIANT_LIBS))"; \
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- $(CPP) $(LDFLAGS) $(SHARED_LDFLAGS) -o $@ $(RADIANT_PLUGIN_BRUSHEXPORT_CPP_OBJS) $(RADIANT_LIBS) $(LNKFLAGS)
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+ $(CPP) $(LDFLAGS) $(SHARED_LDFLAGS) -o $@ $(RADIANT_PLUGIN_BRUSHEXPORT_CPP_OBJS) $(RADIANT_LIBS) $(LNKFLAGS)
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# Say how to link the exe
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$(RADIANT_TARGET): $(RADIANT_CPP_OBJS) $(RADIANT_C_OBJS)
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- @echo " * [RAD] ... linking $(LNKFLAGS) ($(RADIANT_LIBS))"; \
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- $(CPP) $(LDFLAGS) -o $@ $(RADIANT_CPP_OBJS) $(RADIANT_C_OBJS) $(RADIANT_LIBS) $(LNKFLAGS) -lz
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+ $(CPP) $(LDFLAGS) -o $@ $(RADIANT_CPP_OBJS) $(RADIANT_C_OBJS) $(RADIANT_LIBS) $(LNKFLAGS) -lz
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