openbsd-ports/games/ufoai/base/patches/patch-build_radiant_mk
ajacoutot 782bc94360 Import ufoai-2.3.1.
"UFO: Alien Invasion" is a squad-based tactical strategy game in the
tradition of the old X-COM PC games, but with a twist. This game
combines military realism with hard science-fiction and the weirdness
of an alien invasion. The carefully constructed turn-based system gives
you pin-point control of your squad while maintaining a sense of pace
and danger.

prodded by oga@
from Antti Harri and Kirill Bychkov (maintainer) with several tweaks from me
ok jasper@
2011-05-27 07:20:11 +00:00

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$OpenBSD: patch-build_radiant_mk,v 1.1.1.1 2011/05/27 07:20:11 ajacoutot Exp $
--- build/radiant.mk.orig Mon Apr 25 17:42:16 2011
+++ build/radiant.mk Mon Apr 25 17:43:58 2011
@@ -256,27 +256,21 @@ endif
# Say how to build .o files from .cpp files for this module
$(BUILDDIR)/tools/radiant_c/%.o: $(SRCDIR)/%.c
- @echo " * [RAD] $<"; \
- $(CC) $(CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
+ $(CC) $(CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
$(BUILDDIR)/tools/radiant/%.o: $(SRCDIR)/%.cpp
- @echo " * [RAD] $<"; \
- $(CPP) $(CPPFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
+ $(CPP) $(CPPFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
# Say how to build .o files from .cpp/.c files for this module
$(BUILDDIR)/tools/radiant/plugins_c/%.o: $(SRCDIR)/%.c
- @echo " * [RAD] $<"; \
- $(CC) $(CFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
+ $(CC) $(CFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
$(BUILDDIR)/tools/radiant/plugins_cpp/%.o: $(SRCDIR)/%.cpp
- @echo " * [RAD] $<"; \
- $(CPP) $(CPPFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
+ $(CPP) $(CPPFLAGS) $(SHARED_CFLAGS) $(RADIANT_CFLAGS) -o $@ -c $< $(CFLAGS_M_OPTS)
# and now link the plugins
$(RADIANT_PLUGIN_BRUSHEXPORT_TARGET) : $(RADIANT_PLUGIN_BRUSHEXPORT_CPP_OBJS)
- @echo " * [BRS] ... linking $(LNKFLAGS) ($(RADIANT_LIBS))"; \
- $(CPP) $(LDFLAGS) $(SHARED_LDFLAGS) -o $@ $(RADIANT_PLUGIN_BRUSHEXPORT_CPP_OBJS) $(RADIANT_LIBS) $(LNKFLAGS)
+ $(CPP) $(LDFLAGS) $(SHARED_LDFLAGS) -o $@ $(RADIANT_PLUGIN_BRUSHEXPORT_CPP_OBJS) $(RADIANT_LIBS) $(LNKFLAGS)
# Say how to link the exe
$(RADIANT_TARGET): $(RADIANT_CPP_OBJS) $(RADIANT_C_OBJS)
- @echo " * [RAD] ... linking $(LNKFLAGS) ($(RADIANT_LIBS))"; \
- $(CPP) $(LDFLAGS) -o $@ $(RADIANT_CPP_OBJS) $(RADIANT_C_OBJS) $(RADIANT_LIBS) $(LNKFLAGS) -lz
+ $(CPP) $(LDFLAGS) -o $@ $(RADIANT_CPP_OBJS) $(RADIANT_C_OBJS) $(RADIANT_LIBS) $(LNKFLAGS) -lz