game in the tradition of the Master of Orion games. The game is currently playable, but probably only fun to the more hard-core fans of the genre. Many features have been implemented, but many others are not. Much of the content is provisional, and unbalanced. In other words, it'll be a while till it is finished. See the Roadmap (https://www.freeorion.org/index.php/Roadmap) for the big picture on our progress. Tweaks by sthen@, solene@, bcallah@ and me OK solene@
55 lines
1.4 KiB
Makefile
55 lines
1.4 KiB
Makefile
# $OpenBSD: Makefile,v 1.1.1.1 2018/10/03 11:43:46 kirby Exp $
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V = 0.4.8
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COMMENT = turn-based space empire and galactic conquest computer game
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DISTNAME = FreeOrion_v${V}_2018-08-23.26f16b0_Source
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PKGNAME = freeorion-${V}
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CATEGORIES = games
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HOMEPAGE = https://www.freeorion.org/
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MAINTAINER = Tom Murphy <openbsd@pertho.net>
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#Game: GPLv2+
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#Assets: CC-BY-SA 3.0
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PERMIT_PACKAGE_CDROM = Yes
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WANTLIB += ${COMPILER_LIBCXX} GL GLEW GLU SDL2 boost_atomic-mt
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WANTLIB += boost_chrono-mt boost_date_time-mt boost_filesystem-mt
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WANTLIB += boost_iostreams-mt boost_locale-mt boost_log-mt boost_log_setup-mt
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WANTLIB += boost_python-mt boost_regex-mt boost_serialization-mt
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WANTLIB += boost_signals-mt boost_system-mt boost_thread-mt c
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WANTLIB += freetype m ogg openal png ${MODPY_WANTLIB} vorbis vorbisenc
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WANTLIB += vorbisfile z
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MASTER_SITES = https://github.com/freeorion/freeorion/releases/download/v${V}/
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COMPILER = base-clang ports-gcc
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MODULES = devel/cmake \
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lang/python
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BUILD_DEPENDS = devel/cppcheck \
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devel/py-codestyle
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RUN_DEPENDS = devel/desktop-file-utils \
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x11/gtk+3,-guic
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LIB_DEPENDS = ${MODPY_LIB_DEPENDS} \
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audio/libogg \
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audio/libvorbis \
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audio/openal \
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devel/sdl2 \
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devel/boost \
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graphics/glew \
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graphics/png
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NO_TEST = Yes
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WRKDIST = ${WRKDIR}/src-tarball
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post-install:
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${MODPY_BIN} ${MODPY_LIBDIR}/compileall.py \
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${PREFIX}/share/freeorion/default
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.include <bsd.port.mk>
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