openbsd-ports/games/chocolate-doom/Makefile
2010-10-24 20:58:58 +00:00

45 lines
1.1 KiB
Makefile

# $OpenBSD: Makefile,v 1.5 2010/10/24 21:19:01 ajacoutot Exp $
COMMENT = portable version of iD Software's Doom
DISTNAME = chocolate-doom-1.2.1
PKGNAME = ${DISTNAME}p0
CATEGORIES = games x11
HOMEPAGE = http://www.chocolate-doom.org/
MAINTAINER = Ryan Freeman <ryan@slipgate.org>
# GPLv2
PERMIT_PACKAGE_CDROM = Yes
PERMIT_PACKAGE_FTP = Yes
PERMIT_DISTFILES_CDROM = Yes
PERMIT_DISTFILES_FTP = Yes
WANTLIB = SDL c m pthread
LIB_DEPENDS = SDL_mixer.>=3::devel/sdl-mixer \
SDL_net.>=1::devel/sdl-net \
samplerate.>=1::audio/libsamplerate
MASTER_SITES = ${MASTER_SITE_SOURCEFORGE:=chocolate-doom/}
USE_GROFF = Yes
CONFIGURE_STYLE = gnu
CONFIGURE_ARGS+ = --without-python
MAN_5= chocolate-doom.cfg default.cfg
MAN_6= chocolate-doom chocolate-server chocolate-setup
post-install:
# Data files get installed to this directory.
${INSTALL_DATA_DIR} ${PREFIX}/share/games/doom/
.for m in ${MAN_5}
${INSTALL_MAN} ${WRKBUILD}/man/$m.5 ${PREFIX}/man/man5/
.endfor
.for m in ${MAN_6}
${INSTALL_MAN} ${WRKBUILD}/man/$m.6 ${PREFIX}/man/man6/
.endfor
.include <bsd.port.mk>