General difference (for ports infrastructure): - switch to cmake build system - drop external lua and use internal patched version - set SEPARATE_BUILD=flavored to avoid extracting a lot of data for every arch - removed superfluous dependency to devel/sdl - drop tinygui FLAVOR Full changelog is here: http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog OKs from jasper@ (maintainer), aja@, pascal@, cmake-wise OK from dcoppa@ Positive feedback from Antti Harri and Bryan Linton via ports@
10 lines
399 B
Plaintext
10 lines
399 B
Plaintext
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
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Build your army, keeping your most experienced fighters from one mission
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to the next. You can recruit fighters from a large selection of units,
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offering various strategic strengths and weaknesses on different
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terrains and against different opponents.
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Flavors:
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lite - stripped down version without music and some graphics
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