openbsd-ports/x11/wmi/pkg/DESCR
sturm 7e77be5b9e Initial import of wmi-10
WMI is a new lightweight window manager for X11, which attempts to
combine the best features of LarsWM, Ion , evilwm and ratpoison
into one window manager.

WWW: http://wmi.modprobe.de/

from Julian Frede <julian.frede at gmail.com>
2004-10-17 07:36:55 +00:00

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WMI is a new lightweight window manager for X11, which attempts to
combine the best features of LarsWM, Ion , evilwm and ratpoison
into one window manager.
WMI is new: it is developed from scratch with C++ without any ancient
code and design dependencies to antiquated window managers.
WMI is lightweight: it has no build- or runtime dependencies except the
C++ Standard Template Library (STL) and the X11 Library (XLib).
WMI is highly customizable: it is designed with keyboard users in mind.
Each action (e.g. resizing the frame, creating a new workspace,
launching an app, note that WMI provides hundreds of actions) can be
bound to a shortcut. So say good-bye to the rodent :)
WMI is the vim among the window managers: its main user interaction is
oriented on the two modes of the famous vi editor - command mode and
normal mode. In WMI the command mode is called input mode and supports
the context-sensitive execution of actions. Outside this mode, only
actions which are bound to a shortcut can be invoked.
WMI is flexible: it is able to arrange multiple clients in one frame in
a maximized way, like Ion does, or to arrange them floating within
groups of the workspace. The track behavior of larswm can be emulated
through using two or more frames in a neighbor arrangement.
WMI is evil: The snap to border behavior of evilwm and its fast window
moving through mouse grabbing can be emulated with floating clients too
(just try Alt + mouse move over floating clients).
WMI is simple to customize: there's no need to learn Lua for
customization of the WMI, like Ion or TrsWM does. Only simple property
files, which are maintainable without the knowledge of yet another
Turing-complete scripting language.