openbsd-ports/games/moria/patches/patch-source_save_c
lebel 649cd09245 initial import of moria-5.5.2:
--
The game is set in Moria and the goal is to kill off the balrog.
Apart from this, the game is almost completely based on Dungeons &
Dragons. The game is a true classic and every true gamer should
have played it.

It was originally written by Robert Alan Koeneke with some help
from Jimmy Wayne Todd. Further development of the game has almost
ceased, but The Pits of Angband, which is based on its code, is
still very much in development.

WWW: http://www-math.bgsu.edu/~grabine/moria.html
2001-07-04 16:57:50 +00:00

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$OpenBSD: patch-source_save_c,v 1.1.1.1 2001/07/04 16:57:50 lebel Exp $
--- source/save.c.orig Wed Jul 4 11:31:30 2001
+++ source/save.c Wed Jul 4 11:32:25 2001
@@ -105,7 +105,6 @@ static void rd_monster();
#ifdef MAC
#include <time.h>
#else
-long time();
#endif
#else
char *malloc();
@@ -334,7 +333,7 @@ static int sv_write()
#ifdef MAC
l = time((time_t *)0);
#else
- l = time((long *)0);
+ l = time((time_t *)0);
#endif
if (l < start_time)
{
@@ -1032,7 +1031,7 @@ int *generate;
#ifdef MAC
birth_date = time((time_t *)0);
#else
- birth_date = time((long *)0);
+ birth_date = time((time_t *)0);
#endif
}
if ((c = getc(fileptr)) == EOF || (l & 0x80000000L))
@@ -1256,7 +1255,7 @@ scoreboard; it will not be scored again.
#ifdef MAC
start_time = time((time_t *)0);
#else
- start_time = time((long *)0);
+ start_time = time((time_t *)0);
#endif
/* check for reasonable values of time here ... */
if (start_time < time_saved)