5d85b50176
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. from Pascal Stumpf with feedback from kili@ ok phessler@
54 lines
2.6 KiB
Plaintext
54 lines
2.6 KiB
Plaintext
$OpenBSD: patch-include_IrrCompileConfig_h,v 1.1.1.1 2011/05/04 09:41:50 jasper Exp $
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--- include/IrrCompileConfig.h.orig Sun Dec 26 20:30:13 2010
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+++ include/IrrCompileConfig.h Sun Dec 26 20:31:12 2010
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@@ -90,11 +90,12 @@
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#define _IRR_LINUX_PLATFORM_
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#endif
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#define _IRR_POSIX_API_
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+#define _IRR_USE_LINUX_DEVICE_
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#define _IRR_COMPILE_WITH_X11_DEVICE_
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#endif
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//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events.
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-#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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+//#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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#define _IRR_MATERIAL_MAX_TEXTURES_ 4
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@@ -176,7 +177,7 @@ the engine will no longer read .jpeg images. */
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//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
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This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */
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-#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
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+//#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
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//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
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@@ -187,7 +188,7 @@ the engine will no longer read .png images. */
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//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
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This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */
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-#define _IRR_USE_NON_SYSTEM_LIB_PNG_
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+//#define _IRR_USE_NON_SYSTEM_LIB_PNG_
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//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9
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@@ -348,7 +349,7 @@ ones. */
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/** If this is commented out, Irrlicht will try to compile using the zlib
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installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is
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defined. */
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-#define _IRR_USE_NON_SYSTEM_ZLIB_
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+//#define _IRR_USE_NON_SYSTEM_ZLIB_
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//! Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives
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#define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
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//! Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives
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@@ -360,7 +361,7 @@ library. */
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/** If this is commented out, Irrlicht will try to compile using the bzlib
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installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is
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defined. */
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-#define _IRR_USE_NON_SYSTEM_BZLIB_
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+//#define _IRR_USE_NON_SYSTEM_BZLIB_
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//! Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files.
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/** LZMA is a very efficient compression code, known from 7zip. Irrlicht
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currently only supports zip archives, though. */
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