7a5c0b3dfe
physics, AI-player and many gametypes like pool carambol or snooker. Why foo? Well, actually I had this logo (F.B.-Florian Berger) and then foo sounds a bit like pool (Somehow I wasn't quite attracted by the name FoolBillard) The main physics is quite mature but not yet perfect. If you are a billard-pro and you're missing some physics, please tell me. Cause I've implemented it like I think it should work, which might differ from reality.
13 lines
338 B
Plaintext
13 lines
338 B
Plaintext
$OpenBSD: patch-src_billard3d_c,v 1.1.1.1 2010/10/24 20:19:48 phessler Exp $
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--- src/billard3d.c.orig Sun Jan 18 00:09:14 2009
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+++ src/billard3d.c Sun Jan 18 00:09:30 2009
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@@ -24,7 +24,7 @@
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#include <string.h>
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#include <math.h>
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#include <unistd.h>
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-#include <endian.h>
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+#include <sys/endian.h>
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#ifndef USE_SDL
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#include <GL/glut.h>
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