53ef50a03a
- rename from "libsndio" to "sndio" - remove support for "frame tick" synchronization; nothing uses it - as with many other sndio backends, the audio device block size is the buffer-write-size the application wants and there are 2 blocks per device buffer - if SDL will resample, increase the audio block and buffer size by the same ratio, so that device latency (or how much *time* the application has between write()s to not let the buffer underrun) does not change - allow applications to disable conversions tested with almost every port that uses this code (exceptions being some games that require non-free game data) on a device most likely to be affected by the changes (azalia(4) that only does 44.1 or 48 kHz s16) unoverriding conversion disabling exposes brokenness in a few other ports, those will be fixed soon |
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