1e9486ce3f
This module provides a framework to produce sprite animations using ASCII art. Each ASCII 'sprite' is given one or more frames, and placed into the animation as an 'animation entity'. An animation entity can have a callback routine. from Girish Venkatachalam (MAINTAINER) with tweaks by me
10 lines
332 B
Plaintext
10 lines
332 B
Plaintext
@comment $OpenBSD: PLIST,v 1.1.1.1 2008/10/07 17:05:39 jasper Exp $
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${P5SITE}/Term/
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${P5SITE}/Term/Animation/
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${P5SITE}/Term/Animation.pm
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${P5SITE}/Term/Animation/Entity.pm
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@man man/man3p/Term::Animation.3p
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@man man/man3p/Term::Animation::Entity.3p
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share/examples/p5-Term-Animation/
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share/examples/p5-Term-Animation/color_nature.pl
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