openbsd-ports/games/falconseye/patches/patch-sys_unix_Makefile_src

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$OpenBSD: patch-sys_unix_Makefile_src,v 1.3 2002/05/25 21:37:45 pvalchev Exp $
--- sys/unix/Makefile.src.orig Sun Jun 24 18:57:24 2001
+++ sys/unix/Makefile.src Sat May 25 15:32:08 2002
@@ -1,6 +1,7 @@
# NetHack Makefile.
# SCCS Id: @(#)Makefile.src 3.3 97/04/17
+include ${NETHACKCONFIG}
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
@@ -117,7 +118,7 @@ SYSOBJ = ioctl.o unixmain.o unixtty.o un
# flags for Linux
# compile normally
-CFLAGS = -O2 -fomit-frame-pointer -I../include -I/usr/X11/include
+CFLAGS = -O2 -fomit-frame-pointer -I../include -I/usr/X11/include -DHACKDIR=\"${NHDIR}\" -DHAVE_SYS_PARAM_H
LFLAGS = -L/usr/X11/lib
# OR compile backwards compatible a.out format
# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include -I/usr/X11/include
@@ -146,7 +147,7 @@ GNOMEINC=-I/usr/lib/glib/include -I/usr/
# directories. You should have sdl-config in your path; it gives the
# necessary compile and link flags.
#
-JTPINC=$(shell sdl-config --cflags)
+JTPINC=`sdl-config --cflags`
# flags for debugging:
# CFLAGS = -g -I../include
@@ -232,19 +233,19 @@ WINOBJ = $(WINTTYOBJ) $(WINJTPOBJ)
#
# libraries for tty ports
# WINTTYLIB = -ltermcap
-# WINTTYLIB = -lcurses
+WINTTYLIB = -lcurses
# WINTTYLIB = -lcurses16
-WINTTYLIB = -lncurses
+# WINTTYLIB = -lncurses
# WINTTYLIB = -ltermlib
#
# SDL libraries for Falcon's Eye
-WINJTPLIB = $(shell sdl-config --libs)
+WINJTPLIB = `sdl-config --libs` -lm
#
# libraries for X11
# If USE_XPM is defined in config.h, you will also need -lXpm here.
-WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
+WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm
# WINX11LIB = -lXaw -lXmu -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
# WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
@@ -294,7 +295,7 @@ WINLIB = $(WINTTYLIB) $(WINJTPLIB)
LIBS =
# make NetHack
-GAME = nethack
+GAME = falconseye
# GAME = nethack.prg
# if you defined RANDOM in unixconf.h/tosconf.h since your system did not come
@@ -467,10 +468,10 @@ objects.o:
# Qt windowport meta-object-compiler output
qt_kde0.moc: ../include/qt_kde0.h
- $(QTDIR)/bin/moc ../include/qt_kde0.h > qt_kde0.moc
+ moc2 ../include/qt_kde0.h > qt_kde0.moc
qt_win.moc: ../include/qt_win.h
- $(QTDIR)/bin/moc ../include/qt_win.h > qt_win.moc
+ moc2 ../include/qt_win.h > qt_win.moc
$(MAKEDEFS): ../util/makedefs.c $(CONFIG_H) ../include/permonst.h \
../include/objclass.h ../include/monsym.h \