openbsd-ports/games/tome4/Makefile
2022-05-08 09:39:32 +00:00

77 lines
1.8 KiB
Makefile

# tome4 ships embedded copy of luajit wich is known to
# work on the arches listed below.
# Other arches will fail with
# ../src/luajit2/src/lj_arch.h:55:2: error: #error "No support for
# this architecture (yet)"
ONLY_FOR_ARCHS = i386 amd64
COMMENT-main = graphical sdl rogue-like game
COMMENT-data = data for Tales of Maj'Eyal
V = 1.7.4
PKGNAME = tome4-${V}
CATEGORIES = games x11
REVISION = 0
MASTER_SITES = https://te4.org/dl/t-engine/
DISTNAME = t-engine4-src-${V}
EXTRACT_SUFX = .tar.bz2
HOMEPAGE = https://te4.org/
MULTI_PACKAGES =-main -data
# GPLV3+ and bundled MIT, zlib, BSD in games/thirdparty/licenses/
PERMIT_PACKAGE = Yes
WANTLIB-main = GL GLU SDL2 SDL2_image SDL2_ttf openal c c++ m \
png pthread vorbisfile
BUILD_DEPENDS = devel/premake4
LIB_DEPENDS-main = devel/sdl2 \
devel/sdl2-image \
devel/sdl2-ttf \
audio/libvorbis \
audio/openal
RUN_DEPENDS-main = games/tome4,-data
LIB_DEPENDS-data =
WANTLIB-data =
COMPILER = base-clang ports-gcc
COMPILER_LANGS = c
# c++abi certainly pulled out by luajit when using clang
.include <bsd.port.arch.mk>
.if ${PROPERTIES:Mclang}
WANTLIB-main += c++abi
PATCH_LIST = patch-* lld-linking
.endif
CONFIGURE_STYLE = simple
CONFIGURE_SCRIPT = ${LOCALBASE}/bin/premake4
CONFIGURE_ARGS = ${MAKE_PROGRAM}
NO_TEST = Yes
USE_GMAKE = Yes
MAKE_FLAGS = verbose=1 CC='${CC}'
MAKE_ENV = config=release
GAMEDIR = ${PREFIX}/share/tome4
SUBST_VARS += GAMEDIR V
post-patch:
sed -i 's/gcc /${CC} /g' ${WRKSRC}/build/te4core.lua
${SUBST_CMD} ${WRKSRC}/src/getself.c ${WRKSRC}/premake4.lua
do-install:
${INSTALL_PROGRAM} ${WRKBUILD}/t-engine ${PREFIX}/bin/tome4
${INSTALL_DATA_DIR} ${GAMEDIR}
cd ${WRKSRC} && pax -rw -s,*${PATCHORIG},, \
-s,game/modules/example\*,, bootstrap/ game/ ${GAMEDIR}
.include <bsd.port.mk>