openbsd-ports/lang/squeak/files/sqOpenBSDSound.c
espie 9767b3b32c Repair sound.
ossaudio should be somewhat documented, having to go to the source to
discover that fragments is unsupported, and that this is what freezes
squeak, is beyond lame.
2001-04-23 16:24:18 +00:00

401 lines
9.4 KiB
C

/* sqOpenBSDSound.c -- OpenBSD sound support.
*
* Copyright (C) 1996 1997 1998 1999 2000 2001 Ian Piumarta and individual
* authors/contributors listed elsewhere in this file.
* All rights reserved.
*
* This file is part of Unix Squeak.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.
*
* You may use and/or distribute this file ONLY as part of Squeak, under
* the terms of the Squeak License as described in `LICENSE' in the base of
* this distribution, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment to the original author(s) (and any
* other contributors mentioned herein) in the product documentation
* would be appreciated but is not required.
*
* 2. This notice may not be removed or altered in any source distribution.
*
* Using or modifying this file for use in any context other than Squeak
* changes these copyright conditions. Read the file `COPYING' in the base
* of the distribution before proceeding with any such use.
*
* You are STRONGLY DISCOURAGED from distributing a modified version of
* this file under its original name without permission. If you must
* change it, rename it first.
*/
/* Based on sqUnixSound.c by Ian Piumarta (ian.piumarta@inria.fr)
* Written by Marc Espie, 2001
*/
#include "sq.h"
#include "SoundPlugin.h"
# define SOUND_DEVICE "/dev/audio"
# define BYTES_PER_SAMPLE 2 /* We IMPOSE 16-bit sound! */
# define USE_SEMAPHORES /* wait preferred over delay in SoundPlayer */
# include <stdio.h>
# include <unistd.h>
# include <fcntl.h>
# include <sys/time.h>
# include <sys/ioctl.h>
# include <sys/audioio.h>
static unsigned char *auBuf= 0;
extern struct VirtualMachine *interpreterProxy;
static int auFd= -1;
static int auStereo= 0;
static int auFrameCount= 0;
static int auSampleRate= 0;
static int auPlaySemaIndex= 0;
static int auBufBytes= 0;
static int auSemaWaiting= 0;
static unsigned int hwbufSize;
static unsigned int threshold;
static unsigned long totalWritten = 0;
/* We assume that there's enough h/w buffer lead to soak up the
* maximum input polling period in the event loop. This should be
* true even on slow machines (e.g. 133Mhz 386). If not (i.e there
* are glitches in the sound output even when Squeak is otherwise
* idle) then #undef USE_SEMAPHORES above, and recompile to force the
* SoundPlayer to poll every millisecond. (NOTE: doing this grinds
* performance into the ground!)
*/
void auPollForIO(void)
{
audio_offset_t info;
unsigned long fill;
if ((auFd == -1) || (auSemaWaiting == 0))
return;
if (ioctl(auFd, AUDIO_GETOOFFS, &info) == -1)
{
perror("ioctl(AUDIO_GETOOFFS)");
return;
}
fill = totalWritten - info.samples;
if (fill < threshold)
{
auSemaWaiting= false;
interpreterProxy->signalSemaphoreWithIndex(auPlaySemaIndex);
}
}
/*** exported sound output functions ***/
int snd_Stop(void)
{
if (auFd == -1)
return 0;
close(auFd);
totalWritten = 0;
auFd= -1;
free(auBuf);
auBuf= 0;
auBufBytes= 0;
return 0;
}
int snd_Start(int frameCount, int samplesPerSec, int stereo, int semaIndex)
{
int bytesPerFrame= (stereo ? 2 * BYTES_PER_SAMPLE : BYTES_PER_SAMPLE);
int bufferBytes= ((frameCount * bytesPerFrame) / 8) * 8;
if (auFd != -1)
{
snd_Stop();
}
# ifndef USE_SEMAPHORES
if (semaIndex != 0)
{
return false; /* refuse to handle the semaphore */
}
# endif
auStereo= (stereo ? 1 : 0);
auFrameCount= bufferBytes / bytesPerFrame;
auSampleRate= samplesPerSec;
auPlaySemaIndex= semaIndex;
auBufBytes= bufferBytes;
if ((auFd= open(SOUND_DEVICE, O_WRONLY, 0)) == -1)
{
perror(SOUND_DEVICE);
return false;
}
totalWritten = 0;
{
audio_info_t ainfo;
AUDIO_INITINFO(&ainfo);
ainfo.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
ainfo.play.precision = 16;
ainfo.play.channels = auStereo ? 2 : 1;
ainfo.play.sample_rate = samplesPerSec;
if (ioctl(auFd, AUDIO_SETINFO, &ainfo) == -1) {
perror("ioctl(AUDIO_GETINFO)");
goto closeAndFail;
}
if (ioctl(auFd, AUDIO_GETINFO, &ainfo) == -1) {
perror("ioctl(AUDIO_GETINFO)");
goto closeAndFail;
}
if (abs(ainfo.play.sample_rate - samplesPerSec) > (samplesPerSec/100)) {
/* > 1% sample rate error */
fprintf(stderr, "snd_Start: using %d samples/second (requested %d)\n",
ainfo.play.sample_rate, samplesPerSec);
}
hwbufSize = ainfo.play.buffer_size;
threshold = (hwbufSize * 3) / 4;
}
auBuf= (unsigned char *)malloc(bufferBytes);
if (auBuf != 0)
{
/*printf("sound started\n");*/
return true;
}
closeAndFail:
close(auFd);
auFd= -1;
return false;
}
int snd_AvailableSpace(void)
{
audio_offset_t info;
unsigned long fill;
if (auFd == -1)
return -1;
if (ioctl(auFd, AUDIO_GETOOFFS, &info) == -1)
{
perror("ioctl(AUDIO_GETOOFFS)");
return 0;
}
fill = totalWritten - info.samples;
/* return (info.bytes > auBufBytes) ? auBufBytes : info.bytes; */
/* return (info.fragments == 0) ? 0 : info.fragsize; */
if (fill >= threshold)
{
auSemaWaiting= true;
return 0;
}
else
{
return threshold - fill;
}
}
int snd_PlaySamplesFromAtLength(int frameCount, int arrayIndex, int startIndex)
{
int framesWritten= 0;
if (auFd == -1)
return -1;
if (frameCount > auFrameCount)
framesWritten= auFrameCount;
else
framesWritten= frameCount;
{
short *src= (short *)(arrayIndex + (startIndex * 4));
short *end= (short *)(arrayIndex + ((startIndex + framesWritten) * 4));
unsigned char *dst= auBuf;
unsigned char *pos= dst;
if (auStereo)
{
# ifdef WORDS_BIGENDIAN
while (src < end)
{
short data= *src++;
*dst++= (unsigned char)(data & 0xff); /* lsb first */
*dst++= (unsigned char)((data >> 8) & 0xff);
}
# else
/* elide copy loop for h/w format (little-endian, 16-bit, stereo) */
dst= (unsigned char *)end;
pos= (unsigned char *)src;
# endif
}
else
{
/* mono: average the left and right channels of the source */
while (src < end)
{
int dataL= *src++;
int dataR= *src++;
short data= (dataL + dataR) >> 1;
*dst++= (unsigned char)(data & 0xff); /* lsb first */
*dst++= (unsigned char)((data >> 8) & 0xff);
}
}
/* write data to device from auBuf to dst */
{
int count= dst - pos;
while (count > 0)
{
int len;
len= write(auFd, pos, count);
if (len == -1)
{
perror(SOUND_DEVICE);
return 0;
}
count-= len;
pos+= len;
totalWritten += len;
}
}
}
return framesWritten;
}
/* This primitive is impossible to implement, since the OSS is doing
* all the necessary buffering for us and there's no way to rewrite
* data already written.
*
* (We could go the whole hog and use direct DMA access to the sound
* drivers which would allow us to mix into a buffer already partially
* played - but: (1) OSS only supports DMA on Linux and FreeBSD
* derivatives, (2) direct access imposes the hardware's byte order
* and sound format, and (3) the insertSamples call is due to vanish
* in the near future.)
*/
int snd_InsertSamplesFromLeadTime(int frameCount, int srcBufPtr,
int samplesOfLeadTime)
{
if (auFd == -1)
return -1;
/* The image says we're allowed to return 0 here, but the
SoundPlayer barfs up a subscript bounds error. Ho hum. */
# if 0
return 0; /* this is the CORRECT RESPONSE, but the image barfs */
# else
{
/* interim solution: play at leasy one buffer's worth of sound
immediately, suspending the current sound activity. This is
a compromise between discarding a buffer's worth of sound
in every cases except the very first sound to be played, and
introducing a slight hiccup when a sound is started over the
top of another one. The latter is the lesser of the two
evils. */
int n= snd_PlaySamplesFromAtLength(frameCount, srcBufPtr, 1);
frameCount-= n;
if (frameCount > 0)
n+= snd_PlaySamplesFromAtLength(frameCount, srcBufPtr, 1 + n);
return n;
}
# endif
}
int snd_PlaySilence(void)
{
if (auFd == -1)
return -1;
/* nothing to do */
return auBufBytes;
}
/*** Recording is not yet implemented. It's not that it's hard to
do... I'm just feeling too lazy to do it. ***/
int snd_SetRecordLevel(int level)
{
return interpreterProxy->success(false);
}
int snd_StartRecording(int desiredSamplesPerSec, int stereo, int semaIndex)
{
return interpreterProxy->success(false);
}
int snd_StopRecording(void)
{
return 0;
}
double snd_GetRecordingSampleRate(void)
{
interpreterProxy->success(false);
return 0.0;
}
int snd_RecordSamplesIntoAtLength(int buf, int startSliceIndex,
int bufferSizeInBytes)
{
interpreterProxy->success(false);
return 0;
}
void snd_Volume(double *left, double *right)
{
return;
}
void snd_SetVolume(double left, double right)
{
return;
}
/*** module initialisation/shutdown ***/
typedef void (*soundPollFunction_t)(void);
extern soundPollFunction_t soundPollFunction;
int soundInit(void)
{
soundPollFunction= auPollForIO;
return 1;
}
int soundShutdown(void)
{
snd_Stop();
return 1;
}